Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the_redbeard" data-source="post: 7292595" data-attributes="member: 22644"><p>I played a good deal of 4e but I never ran it. I had a 3.5 campaign going and we all wanted to see what happened with it. I did though, take parts of 4e and put them into my 3.5 game, including Skill Challenges. I know, everyone hated them, but if you run your skills more narratively it was a lot of fun. I ran them like montages: I would present a big challenge scene (like a chase, but one of the most memorable was escaping from a city that was being attacked by druids that sent these huge tree roots up from below that wrecked the city), and the players would describe a potential obstacle and how they would avoid it. I'd them know of their chances and the potential problems from a failure and they would decide if they took that action. Then we'd count successes and failures to see if they won/escaped/whatever.</p><p></p><p>Anyway.</p><p></p><p>Take a 4e skill challenge: you tell your players of a skill challenge and then they go ahead and immediately shout out skills and rolls? That would seem to ruin the whole damn point of the game, especially <strong>your role </strong>in it, would it not? That's the point I'm getting at here. At the very least it makes the DM feel superfluous. I'll admit to having an emotional reaction to it.</p><p></p><p>DnD from its beginnings and even <strong>explicitly</strong>* in this edition, has been a game in which the DM describes an environment, the players state an action for their characters and the DM adjudicates the result. Players self-assigning their rolls interrupts and steps on the role of the DM.</p><p></p><p>In between the announcement of player character action and the result being known there's a lot that goes on that assuming, self-assigning a check and making a roll skips.</p><p></p><p>*As pointed out by another poster, page 174 of the Players Handbook. "The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure."</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 7292595, member: 22644"] I played a good deal of 4e but I never ran it. I had a 3.5 campaign going and we all wanted to see what happened with it. I did though, take parts of 4e and put them into my 3.5 game, including Skill Challenges. I know, everyone hated them, but if you run your skills more narratively it was a lot of fun. I ran them like montages: I would present a big challenge scene (like a chase, but one of the most memorable was escaping from a city that was being attacked by druids that sent these huge tree roots up from below that wrecked the city), and the players would describe a potential obstacle and how they would avoid it. I'd them know of their chances and the potential problems from a failure and they would decide if they took that action. Then we'd count successes and failures to see if they won/escaped/whatever. Anyway. Take a 4e skill challenge: you tell your players of a skill challenge and then they go ahead and immediately shout out skills and rolls? That would seem to ruin the whole damn point of the game, especially [B]your role [/B]in it, would it not? That's the point I'm getting at here. At the very least it makes the DM feel superfluous. I'll admit to having an emotional reaction to it. DnD from its beginnings and even [b]explicitly[/b]* in this edition, has been a game in which the DM describes an environment, the players state an action for their characters and the DM adjudicates the result. Players self-assigning their rolls interrupts and steps on the role of the DM. In between the announcement of player character action and the result being known there's a lot that goes on that assuming, self-assigning a check and making a roll skips. *As pointed out by another poster, page 174 of the Players Handbook. "The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
Top