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Players Self-Assigning Rolls
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<blockquote data-quote="Charlaquin" data-source="post: 7292601" data-attributes="member: 6779196"><p>Interestingly, this is exactly why I hated Skill Challenges back then. 4e was the first game I GMed, and I had only played with GMs who let the players initiate the rolls most of the time, so I followed the only examples I had. And Skill Challenges felt terrible for reasons I couldn't put my finger on. I would present a situation to my players and they would just kind of pick Skills they had high ratings in to roll. And then those rolls wouldn't have observable results until enough successes or failures were accumulated to resolve the whole Skill Challenge. Now that I have more experience and better DMing skills, Skill Challenges wouldn't be so terrible. Actually, there are times when they would still be quite useful, and I do borrow the X successes before Y failures mechanic in my 5e games. They run much more smoothly when each action is described to me in terms of the narrative and I can determine the most appropriate roll to resolve those actions and give specific feedback as to the results, also in terms of the narrative.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7292601, member: 6779196"] Interestingly, this is exactly why I hated Skill Challenges back then. 4e was the first game I GMed, and I had only played with GMs who let the players initiate the rolls most of the time, so I followed the only examples I had. And Skill Challenges felt terrible for reasons I couldn't put my finger on. I would present a situation to my players and they would just kind of pick Skills they had high ratings in to roll. And then those rolls wouldn't have observable results until enough successes or failures were accumulated to resolve the whole Skill Challenge. Now that I have more experience and better DMing skills, Skill Challenges wouldn't be so terrible. Actually, there are times when they would still be quite useful, and I do borrow the X successes before Y failures mechanic in my 5e games. They run much more smoothly when each action is described to me in terms of the narrative and I can determine the most appropriate roll to resolve those actions and give specific feedback as to the results, also in terms of the narrative. [/QUOTE]
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