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Players Self-Assigning Rolls
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<blockquote data-quote="Charlaquin" data-source="post: 7292604" data-attributes="member: 6779196"><p>Yeah, I guess. The goal and approach method of resolving rolls leads to both more opportunities for automatic success and more opportunities for automatic failure than the goal and skill check approach. I find the former to be far more interesting than the latter though. The game gets way too abstract for my taste when everything is communicated in terms of nebulous "checks" without specific approaches attached to them. I want to know what the characters are actually doing and what is actually happening in response to those actions, not just assume the character does <em>something</em> appropriate to the skill they decided to use, that none of us have the expertise to understand or picture happening.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7292604, member: 6779196"] Yeah, I guess. The goal and approach method of resolving rolls leads to both more opportunities for automatic success and more opportunities for automatic failure than the goal and skill check approach. I find the former to be far more interesting than the latter though. The game gets way too abstract for my taste when everything is communicated in terms of nebulous "checks" without specific approaches attached to them. I want to know what the characters are actually doing and what is actually happening in response to those actions, not just assume the character does [I]something[/I] appropriate to the skill they decided to use, that none of us have the expertise to understand or picture happening. [/QUOTE]
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