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General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
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<blockquote data-quote="Maxperson" data-source="post: 7292606" data-attributes="member: 23751"><p>Rolls can be failed. If there was a shiny sword that upon closer inspection is clearly glowing and magical, I'd just tell the player that his PC sees that it is magical when his PC investigates the sword. However, if that player instead of telling me that he is investigating the shiny sword instead says, "I investigate the sword and make an arcana check to see if it is magical. (a die gets rolled)". At that point he has now introduced a roll that can be failed as rolls in 5e happen when the outcome is in doubt. Should he roll a 1 and end up with a really low number, he has probably failed. As soon as he rolls I need to assign a DC to that check. It would be an easy one, but even easy checks can fail. On a failed check I would let him know that the sun is reflecting brightly off of the blade, or some other reason why the PC would miss the glow. </p><p></p><p>As you say, rolls are a measure of performance and performances can go wrong.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7292606, member: 23751"] Rolls can be failed. If there was a shiny sword that upon closer inspection is clearly glowing and magical, I'd just tell the player that his PC sees that it is magical when his PC investigates the sword. However, if that player instead of telling me that he is investigating the shiny sword instead says, "I investigate the sword and make an arcana check to see if it is magical. (a die gets rolled)". At that point he has now introduced a roll that can be failed as rolls in 5e happen when the outcome is in doubt. Should he roll a 1 and end up with a really low number, he has probably failed. As soon as he rolls I need to assign a DC to that check. It would be an easy one, but even easy checks can fail. On a failed check I would let him know that the sun is reflecting brightly off of the blade, or some other reason why the PC would miss the glow. As you say, rolls are a measure of performance and performances can go wrong. [/QUOTE]
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