Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="machineelf" data-source="post: 7292618" data-attributes="member: 6774924"><p>I always respond politely and gently, because I don't want my players to feel bad, and they are doing what they think they are supposed to do. They simply need to be reconditioned to think in terms of what their character would do, and leave the calls for dice rolls to the DM.</p><p></p><p>This problem does come up, so my solutions are as follows:</p><p>1. Before the gaming group gets going, I give my players a document with all house rules I'll be using and an explanation as to how I approach the game and my duties as a DM. I'll also verbally go over this at the start of Session 0 so that we are all on the same page.</p><p>2. When they make a dice roll before I've called for it, I say, "rolls don't count until I've called for one," and I say it in the friendliest way possible, because I'm not trying to be a jerk or make anyone feel stupid. I understand that this happens, and a lot of players may not be used to the very character-focused role-play that I like to use in games that I run.</p><p>3. If they have a special ability that requires a roll, it's OK for them to ask me if they can make the roll. I am human and I forget these things sometimes. I don't get mad if they ask me if they can make a roll for general things either, but the goal I'm going for is for them to state what they are doing and I decide if a roll is called for, rather than for them to ask to make a roll for some non-specialized action. So, I'd prefer, "Them: I start looking through the bookshelves to see what I find. Me: OK, make an intelligence investigation check," rather than, "Can I make an investigation check on this bookshelf?" The reason why I prefer this is not to be an annoying stickler; it's to encourage more character and story immersion. Again, I explain all of this in Session 0.</p><p>4. Sometimes I make it funny. If a character goes up to a door guard and the player says, "Can I roll a persuasion check to see if I can get him to open the door?" I may have the guard say, "A roll? What is this crazy talk? I am on duty, you really should move along."</p><p></p><p>The key takeaways are: Let them know your style of DM'ing and role-play early on. Don't be a jerk; players forget, and it may take awhile for them to adapt to the kind of immersive role-playing you are encouraging. If they forget, don't be mean. Nothing kills a game faster than a DM who is a jerk and who isn't understanding or gentle.</p><p></p><p>And remember the phrase: <em>"Die rolls don't count unless I call for them."</em> Explain this on Session 0 and have it written in your house rules. And say it with a smile and be nice about it. EDIT: In fact, probably the nicer and better way to approach this in the middle of a session is to do what other people have already suggested, and say, "Tell me what your character is attempting to accomplish." And then call for a dice roll if you feel it needs it.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7292618, member: 6774924"] I always respond politely and gently, because I don't want my players to feel bad, and they are doing what they think they are supposed to do. They simply need to be reconditioned to think in terms of what their character would do, and leave the calls for dice rolls to the DM. This problem does come up, so my solutions are as follows: 1. Before the gaming group gets going, I give my players a document with all house rules I'll be using and an explanation as to how I approach the game and my duties as a DM. I'll also verbally go over this at the start of Session 0 so that we are all on the same page. 2. When they make a dice roll before I've called for it, I say, "rolls don't count until I've called for one," and I say it in the friendliest way possible, because I'm not trying to be a jerk or make anyone feel stupid. I understand that this happens, and a lot of players may not be used to the very character-focused role-play that I like to use in games that I run. 3. If they have a special ability that requires a roll, it's OK for them to ask me if they can make the roll. I am human and I forget these things sometimes. I don't get mad if they ask me if they can make a roll for general things either, but the goal I'm going for is for them to state what they are doing and I decide if a roll is called for, rather than for them to ask to make a roll for some non-specialized action. So, I'd prefer, "Them: I start looking through the bookshelves to see what I find. Me: OK, make an intelligence investigation check," rather than, "Can I make an investigation check on this bookshelf?" The reason why I prefer this is not to be an annoying stickler; it's to encourage more character and story immersion. Again, I explain all of this in Session 0. 4. Sometimes I make it funny. If a character goes up to a door guard and the player says, "Can I roll a persuasion check to see if I can get him to open the door?" I may have the guard say, "A roll? What is this crazy talk? I am on duty, you really should move along." The key takeaways are: Let them know your style of DM'ing and role-play early on. Don't be a jerk; players forget, and it may take awhile for them to adapt to the kind of immersive role-playing you are encouraging. If they forget, don't be mean. Nothing kills a game faster than a DM who is a jerk and who isn't understanding or gentle. And remember the phrase: [I]"Die rolls don't count unless I call for them."[/I] Explain this on Session 0 and have it written in your house rules. And say it with a smile and be nice about it. EDIT: In fact, probably the nicer and better way to approach this in the middle of a session is to do what other people have already suggested, and say, "Tell me what your character is attempting to accomplish." And then call for a dice roll if you feel it needs it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
Top