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Players Self-Assigning Rolls
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<blockquote data-quote="Blue" data-source="post: 7293136" data-attributes="member: 20564"><p>By "proper DMing", players should be waiting for the DM to make a call.</p><p></p><p>In the real world, anything that speeds up die rolls should be embraced. We often roll hit and damage at the same time - just ignoring the damage dice if they didn't hit. In this case it sounds like the players are anticipating the DM. If they are correct, they saved time. If they aren't they are exactly where they would be anyway - needing to listen to the DM and perhaps make a roll.</p><p></p><p>In other words, it's it's no change at worst or pure upside whenever the player correctly anticipates and I would see no reason to discourage it. Just make sure the players know that the roll has no meaning unless the DM wants it.</p></blockquote><p></p>
[QUOTE="Blue, post: 7293136, member: 20564"] By "proper DMing", players should be waiting for the DM to make a call. In the real world, anything that speeds up die rolls should be embraced. We often roll hit and damage at the same time - just ignoring the damage dice if they didn't hit. In this case it sounds like the players are anticipating the DM. If they are correct, they saved time. If they aren't they are exactly where they would be anyway - needing to listen to the DM and perhaps make a roll. In other words, it's it's no change at worst or pure upside whenever the player correctly anticipates and I would see no reason to discourage it. Just make sure the players know that the roll has no meaning unless the DM wants it. [/QUOTE]
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