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Players Self-Assigning Rolls
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<blockquote data-quote="Ovinomancer" data-source="post: 7293170" data-attributes="member: 16814"><p>Specific example from my last game. The party was engaged in a discussion with a disagreeable NPC that was stonewalling the party. The fighter, playing to her flaw, got frustrated and threatened the NPC. She has a slightly above average CHA score but wasn't trained in intimidate (she was actually trained in persuasion, and knew this). I called for an intimidate check based on the approach, and, given she's a beefy and well armed and armored character while the NPC was a blowhard (trait previously assigned and part of the reason they were stonewalling) I set the DC low because it was a likely to pass action. The fighter made the check and the NPC backed down. </p><p></p><p>Accordingly, if I allowed guess and roll, as soon as I described the NPC stonewalling the party would have asked around for the best 'face' character to make a check using their best skill to bypass the encounter.</p><p></p><p>I prefer the former example.</p><p></p><p></p><p>Ridiculous postulations don't make your case, though. Clearly we aren't talking about using athletics to console sad women, so let's not insult everyone's intelligence by pretending this makes a useful point.</p><p></p><p></p><p>I'm counting on this. What I don't count on is that they'll pick up their dice and roll their guesses and expect me to engage with those guesses without asking first. Sometimes, you get an interesting reversal of expectations, like my example above, and the game is better for it. It also has the benefit of the players engaging the narrative rather than pushing buttons. I'm not saying you can't or shouldn't play that way, I'm saying that, for me (and others, apparently), there are significant downsides to letting players declare rolls. You can't stipulate that away because you don't play that way.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7293170, member: 16814"] Specific example from my last game. The party was engaged in a discussion with a disagreeable NPC that was stonewalling the party. The fighter, playing to her flaw, got frustrated and threatened the NPC. She has a slightly above average CHA score but wasn't trained in intimidate (she was actually trained in persuasion, and knew this). I called for an intimidate check based on the approach, and, given she's a beefy and well armed and armored character while the NPC was a blowhard (trait previously assigned and part of the reason they were stonewalling) I set the DC low because it was a likely to pass action. The fighter made the check and the NPC backed down. Accordingly, if I allowed guess and roll, as soon as I described the NPC stonewalling the party would have asked around for the best 'face' character to make a check using their best skill to bypass the encounter. I prefer the former example. Ridiculous postulations don't make your case, though. Clearly we aren't talking about using athletics to console sad women, so let's not insult everyone's intelligence by pretending this makes a useful point. I'm counting on this. What I don't count on is that they'll pick up their dice and roll their guesses and expect me to engage with those guesses without asking first. Sometimes, you get an interesting reversal of expectations, like my example above, and the game is better for it. It also has the benefit of the players engaging the narrative rather than pushing buttons. I'm not saying you can't or shouldn't play that way, I'm saying that, for me (and others, apparently), there are significant downsides to letting players declare rolls. You can't stipulate that away because you don't play that way. [/QUOTE]
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