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Players Self-Assigning Rolls
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<blockquote data-quote="Blue" data-source="post: 7293311" data-attributes="member: 20564"><p>I really think your argument seem less focused on "making a roll when it seems appropriate" and instead "only interacting by making rolls" which are very different things. Definitely there are times when it's not rolls, or not simply rolling, that's the next step. Cleverness, roleplay, inspiration (not Inspiration), logic, tactics, knowledge of the world and it's inhabitants - there are many times these are the right deciders. But the argument presupposes that players are trying to avoid that and ONLY roll, vs. rolling when they think it's appropriate and an aid to the game run smoothly.</p><p></p><p>The most common case of making a roll while describing your action in the narrative is likely an attack roll. And for good reason - it's an expected and common roll needed after declaring an attack. Many actions in combat don't need it - and people don't roll them at that time. "I Dash across the drawbridge before the close the gates - I hit AC 17." is not commonly heard. But if after every narrative of "I feint high and then bring my blade in a low backswing at it's leg" there need not be a delay as the DM then asked "please make an attack roll". It would slow down combat.</p><p></p><p>The same things happen elsewhere. A player might be selling found gemstones, be told the price the merchant offers, and make no roll, just like they didn't make a roll Dashing across the drawbridge. On the other hand, if they think the merchant is attempting to take advantage of them, they might say "I'm trying to get a feel for if he's being honest" and roll a Wisdom (Insight) check because it's likely what the DM needs that matches up with what they described. Maybe it isn't, because what really would be needed was a Wisdom (Perception) check to notice the thieves' guild fence mark on the doorframe, in which case the DM can ask for a different roll. Or however they want to work it out. Even if they are telling the truth, a roll might be useful to tell the PC "you are pretty sure he's telling the truth" on a good roll. </p><p></p><p>Rolling <em>when appropriate based on the player's knowledge</em> to help speed up the game is already enshrined in combat. It's not a problem unless players try to substitute the majority of interactions with die rolls.</p></blockquote><p></p>
[QUOTE="Blue, post: 7293311, member: 20564"] I really think your argument seem less focused on "making a roll when it seems appropriate" and instead "only interacting by making rolls" which are very different things. Definitely there are times when it's not rolls, or not simply rolling, that's the next step. Cleverness, roleplay, inspiration (not Inspiration), logic, tactics, knowledge of the world and it's inhabitants - there are many times these are the right deciders. But the argument presupposes that players are trying to avoid that and ONLY roll, vs. rolling when they think it's appropriate and an aid to the game run smoothly. The most common case of making a roll while describing your action in the narrative is likely an attack roll. And for good reason - it's an expected and common roll needed after declaring an attack. Many actions in combat don't need it - and people don't roll them at that time. "I Dash across the drawbridge before the close the gates - I hit AC 17." is not commonly heard. But if after every narrative of "I feint high and then bring my blade in a low backswing at it's leg" there need not be a delay as the DM then asked "please make an attack roll". It would slow down combat. The same things happen elsewhere. A player might be selling found gemstones, be told the price the merchant offers, and make no roll, just like they didn't make a roll Dashing across the drawbridge. On the other hand, if they think the merchant is attempting to take advantage of them, they might say "I'm trying to get a feel for if he's being honest" and roll a Wisdom (Insight) check because it's likely what the DM needs that matches up with what they described. Maybe it isn't, because what really would be needed was a Wisdom (Perception) check to notice the thieves' guild fence mark on the doorframe, in which case the DM can ask for a different roll. Or however they want to work it out. Even if they are telling the truth, a roll might be useful to tell the PC "you are pretty sure he's telling the truth" on a good roll. Rolling [I]when appropriate based on the player's knowledge[/I] to help speed up the game is already enshrined in combat. It's not a problem unless players try to substitute the majority of interactions with die rolls. [/QUOTE]
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