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<blockquote data-quote="5ekyu" data-source="post: 7293344" data-attributes="member: 6919838"><p>"Often"???</p><p></p><p>Often???</p><p></p><p>If in my game it was "often" that the pcs got just plain wrong what abilities and proficiencies applied to tasks they are attempting, i would consider that a failure of me as a GM to run a reasobaly consistent game where mechanics and narrative go hand in hand. DnD 5e is not some mega-crunch rollmaster or such with tons of minute detail and uses proficiencies and abilities for most tasks. </p><p></p><p>The things a player can "get wrong" that can hurt their roll are does their proficiency apply, which abilitu is in play and is there disadvantage and if any of those are "often" not something they have a clue about then i as a player would not be feeling invested in the scene at all.</p><p></p><p>Thats part of the disconnect between the narrative approach investment and the GM control being so dead set on having both.</p><p></p><p>If you run such a marvelously wonderful immersive game, with such marvelous clues and hints and narrative engagements... Why then is it so often that your players are so clueless as to what all that narrative descriptive and immersive means for using that? How is it that all that narrative immersive descriptive engagement so often fails to give them enough understanding that they cant determine ability score or proficiencies that apply?</p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7293344, member: 6919838"] "Often"??? Often??? If in my game it was "often" that the pcs got just plain wrong what abilities and proficiencies applied to tasks they are attempting, i would consider that a failure of me as a GM to run a reasobaly consistent game where mechanics and narrative go hand in hand. DnD 5e is not some mega-crunch rollmaster or such with tons of minute detail and uses proficiencies and abilities for most tasks. The things a player can "get wrong" that can hurt their roll are does their proficiency apply, which abilitu is in play and is there disadvantage and if any of those are "often" not something they have a clue about then i as a player would not be feeling invested in the scene at all. Thats part of the disconnect between the narrative approach investment and the GM control being so dead set on having both. If you run such a marvelously wonderful immersive game, with such marvelous clues and hints and narrative engagements... Why then is it so often that your players are so clueless as to what all that narrative descriptive and immersive means for using that? How is it that all that narrative immersive descriptive engagement so often fails to give them enough understanding that they cant determine ability score or proficiencies that apply? Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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