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<blockquote data-quote="Ovinomancer" data-source="post: 7293912" data-attributes="member: 16814"><p>Sure, no one's claiming otherwise.</p><p></p><p>Well, I'm not shocked at all because they all do have insufficient information. They're all incomplete approaches and none of them have a stated goal.</p><p></p><p></p><p>It is actually a surprise that you think the die roll declarations espouse a goal rather than a bit more of an approach. All of them have the same vague goal of examining the altar. "For what purpose," is the question none of them answer. I don't know if you're looking for dangerous things, further information, treasure, all three or none of the above. I can <em>guess</em>, yes, but that's really putting the player into a bad spot, isn't it -- I mean, I'd rather not have the DM guessing what I'm trying to accomplish.</p><p>Pardon, but you should have already provided that. This is a large part of the things I'm trying to avoid: unnecessarily gating information behind 'guess the right skill check' and success.</p><p> </p><p>Again, I'd provide that kind of general information for free to those players with proficiency in those skills. Those aren't interesting problems to overcome, it's set dressing, and set dressing should be free.</p><p></p><p>Recall, the real problem with the altar is that is has a secret compartment with treasure in it, but touching it causes a negative energy explosion. Rather than dance around answering random skill checks with information about the alter that doesn't get at the actual challenge, I'm just going to provide that information for free and openly and only have checks for things that engage the challenge of the altar.</p><p></p><p></p><p></p><p>Again, no one's arguing that interrupting is rude behavior. If you think you're educating the rest of us about this basic point of etiquette, I have bad news for you.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7293912, member: 16814"] Sure, no one's claiming otherwise. Well, I'm not shocked at all because they all do have insufficient information. They're all incomplete approaches and none of them have a stated goal. It is actually a surprise that you think the die roll declarations espouse a goal rather than a bit more of an approach. All of them have the same vague goal of examining the altar. "For what purpose," is the question none of them answer. I don't know if you're looking for dangerous things, further information, treasure, all three or none of the above. I can [I]guess[/I], yes, but that's really putting the player into a bad spot, isn't it -- I mean, I'd rather not have the DM guessing what I'm trying to accomplish. Pardon, but you should have already provided that. This is a large part of the things I'm trying to avoid: unnecessarily gating information behind 'guess the right skill check' and success. Again, I'd provide that kind of general information for free to those players with proficiency in those skills. Those aren't interesting problems to overcome, it's set dressing, and set dressing should be free. Recall, the real problem with the altar is that is has a secret compartment with treasure in it, but touching it causes a negative energy explosion. Rather than dance around answering random skill checks with information about the alter that doesn't get at the actual challenge, I'm just going to provide that information for free and openly and only have checks for things that engage the challenge of the altar. Again, no one's arguing that interrupting is rude behavior. If you think you're educating the rest of us about this basic point of etiquette, I have bad news for you. [/QUOTE]
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