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<blockquote data-quote="5ekyu" data-source="post: 7293942" data-attributes="member: 6919838"><p>See, there is a key difference and it likely covers a lot of area too.</p><p></p><p>i don't see "the challenge is..." i see the scene. </p><p></p><p>I do not see this in my head as if it is a module for points and this is a "if this then xp" type puzzle.</p><p></p><p>this is another piece in my world that the players can interact with and we all can enjoy. </p><p></p><p>Specifically, if they choose to just give it a wide berth, thats fine. That may cost them. </p><p></p><p>if they choose to lookbat it from an arcane or religious or practical or other bent that can help them perhaps in that path. </p><p></p><p>often, so many many many times in fact, they come away from a scene with something i did not plan at all, because during the scene they did something or put together something or used an ability i had not thought about and it rewarded them for it. </p><p></p><p>its like that point in writing when the character tells the author "nope thats wrong should be this" only it happens a lot mre often and i embrace it rather than have it be "this is the challenge..." and then wait for them to narrate or roll their way through it.</p><p><strong></strong></p><p><strong>Some indie games exploit this principle to the strongest level - the SEARCH ROLL is not a test of character success or fail as much as it is a test of WAS THERE SOMETHING THERE TO FIND. its a recognition that its <em>"our world" not "my world"</em> and that just like a fighter with an 18 strength and a greataxe leaves his mark on a combat scene without me having to "setup things for him" the character with similarly exceptional search skills should be equally as "influential."</strong> </p><p></p><p>Anyway, just a thought.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7293942, member: 6919838"] See, there is a key difference and it likely covers a lot of area too. i don't see "the challenge is..." i see the scene. I do not see this in my head as if it is a module for points and this is a "if this then xp" type puzzle. this is another piece in my world that the players can interact with and we all can enjoy. Specifically, if they choose to just give it a wide berth, thats fine. That may cost them. if they choose to lookbat it from an arcane or religious or practical or other bent that can help them perhaps in that path. often, so many many many times in fact, they come away from a scene with something i did not plan at all, because during the scene they did something or put together something or used an ability i had not thought about and it rewarded them for it. its like that point in writing when the character tells the author "nope thats wrong should be this" only it happens a lot mre often and i embrace it rather than have it be "this is the challenge..." and then wait for them to narrate or roll their way through it. [B] Some indie games exploit this principle to the strongest level - the SEARCH ROLL is not a test of character success or fail as much as it is a test of WAS THERE SOMETHING THERE TO FIND. its a recognition that its [I]"our world" not "my world"[/I] and that just like a fighter with an 18 strength and a greataxe leaves his mark on a combat scene without me having to "setup things for him" the character with similarly exceptional search skills should be equally as "influential."[/B] Anyway, just a thought. [/QUOTE]
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