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<blockquote data-quote="iserith" data-source="post: 7293949" data-attributes="member: 97077"><p>What I described (and you quoted) and what other posters shared about their experience with such DMs is something I would consider dysfunctional and not actually in line with the "Role of the Dice" discussion in the DMG. What we discussed was a DM not performing his or her role in adjudicating a description of what the player wanted into a result or a call for a check followed by a result. Rather, the DM was saying "No," effectively, unless and until the player established uncertainty on his or her own and rolled the dice.</p><p></p><p>"The answer is 'No' until you back up your description with an unprompted roll..." is different from "Most actions will be uncertain, so expect to roll more often than not..." The latter is what the DMG is referring to.</p><p></p><p></p><p></p><p>The basic rules of the game in which the DM describes the environment, the players describe what they want to do, and the DM narrates the results of the adventurers actions, sometimes calling for a check when the outcome is uncertain and there's a meaningful consequence of failure is what I would consider the "narrative" going "hand in hand" with the mechanics. That is the core mechanic, the basic conversation of the game. We mess with that at our own peril.</p><p></p><p></p><p></p><p>Yes, this is a very common objection we see here on the forums. It comes up over and over. The problem, to the extent it is one at the table, is the DM is not boiling down the well-spoken fellow's speech (or whatever) down to a goal and approach which I would say is the thing the DM is supposed to be judging. The thespian who gives a stirring speech about the king's noble lineage to persuade the monarch to help with some problem or another and the player says "I give a speech about the king's noble lineage to persuade him to help..." <em>should be getting the same chance of success</em> in my view.</p><p></p><p>I don't care what a character's stats are and pay no mind to whether a player is playing to those ability scores in a manner I would choose to do. It's none of my business as DM as I see it. I only care about the stated goal and approach relative to the context of the situation because that is all I'm tasked with adjudicating in my role.</p><p></p><p></p><p></p><p>No, for the reasons stated. If a player wants to get advantage in a social interaction challenge, he or she has many options though such as stating a goal and approach that speaks to the NPC's personal characteristics (trait, ideal, bond, flaw), spending Inspiration, or using some other applicable resource.</p></blockquote><p></p>
[QUOTE="iserith, post: 7293949, member: 97077"] What I described (and you quoted) and what other posters shared about their experience with such DMs is something I would consider dysfunctional and not actually in line with the "Role of the Dice" discussion in the DMG. What we discussed was a DM not performing his or her role in adjudicating a description of what the player wanted into a result or a call for a check followed by a result. Rather, the DM was saying "No," effectively, unless and until the player established uncertainty on his or her own and rolled the dice. "The answer is 'No' until you back up your description with an unprompted roll..." is different from "Most actions will be uncertain, so expect to roll more often than not..." The latter is what the DMG is referring to. The basic rules of the game in which the DM describes the environment, the players describe what they want to do, and the DM narrates the results of the adventurers actions, sometimes calling for a check when the outcome is uncertain and there's a meaningful consequence of failure is what I would consider the "narrative" going "hand in hand" with the mechanics. That is the core mechanic, the basic conversation of the game. We mess with that at our own peril. Yes, this is a very common objection we see here on the forums. It comes up over and over. The problem, to the extent it is one at the table, is the DM is not boiling down the well-spoken fellow's speech (or whatever) down to a goal and approach which I would say is the thing the DM is supposed to be judging. The thespian who gives a stirring speech about the king's noble lineage to persuade the monarch to help with some problem or another and the player says "I give a speech about the king's noble lineage to persuade him to help..." [I]should be getting the same chance of success[/I] in my view. I don't care what a character's stats are and pay no mind to whether a player is playing to those ability scores in a manner I would choose to do. It's none of my business as DM as I see it. I only care about the stated goal and approach relative to the context of the situation because that is all I'm tasked with adjudicating in my role. No, for the reasons stated. If a player wants to get advantage in a social interaction challenge, he or she has many options though such as stating a goal and approach that speaks to the NPC's personal characteristics (trait, ideal, bond, flaw), spending Inspiration, or using some other applicable resource. [/QUOTE]
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