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<blockquote data-quote="guachi" data-source="post: 7295052" data-attributes="member: 6785802"><p>One thing I don't think I've seen mentioned is that, yes, a player rolling the dice and declaring a result without the DM asking for a roll is disrespectful to the DM. I think, however, that it's more disrespectful to the other players at the table. It demands resolution of that player's actions before that of other players. It's especially bad if what the forcing player is doing would actually resolve after what another player would do, assuming he ever got the chance to declare an action.</p><p></p><p>In combat, players take turns. So a player picking up a d20 and damage dice and tossing them while declaring "I attack the ogre" isn't intruding upon anyone else. </p><p></p><p>After combat or in a location with no combat I'll describe the room and then ask players what they do. Sometimes the players know right away what they are doing - search the bodies, search the desk, search the whatever. No one, however, starts tossing dice. If there are players who haven't declared an action I'll go back to the hesitaters and do a quick recap - "A, B, C are doing 1, 2, 3. You can assist one of them or there is still X, Y, Z to look at." If I need to I then ask for clarification of approach and intent of actions and give a quick rundown on time to completion - "It will take 'A' 10 minutes to search for secret doors, two minutes for 'B' to loot, etc" </p><p></p><p>If something obvious comes up that might alter actions I'll then mention it - "You notice papers on the desk". "Oh, ok, then I'll look at those first". "It's in a language you can't read." "Hey, 'A', can you come here and cast <em>Comprehend Languages</em>?" </p><p></p><p>If 'A' had forced a resolution by saying "I search for secret doors; I got a 23!" then the above couldn't have happened.</p><p></p><p>I've noticed, now that I've actually started playing recently, that the dice rollers and resolution forcers really intrude on the input of others at the table. This despite the DM (who's new to DMing) being one of my players and knowing my mantra of "no ability checks outside of combat without the DM asking for them". I suspect most DMs just aren't willing to say "no" and come off as a jerk. I don't care because I think saying "no" actually makes the game better for the other players.</p></blockquote><p></p>
[QUOTE="guachi, post: 7295052, member: 6785802"] One thing I don't think I've seen mentioned is that, yes, a player rolling the dice and declaring a result without the DM asking for a roll is disrespectful to the DM. I think, however, that it's more disrespectful to the other players at the table. It demands resolution of that player's actions before that of other players. It's especially bad if what the forcing player is doing would actually resolve after what another player would do, assuming he ever got the chance to declare an action. In combat, players take turns. So a player picking up a d20 and damage dice and tossing them while declaring "I attack the ogre" isn't intruding upon anyone else. After combat or in a location with no combat I'll describe the room and then ask players what they do. Sometimes the players know right away what they are doing - search the bodies, search the desk, search the whatever. No one, however, starts tossing dice. If there are players who haven't declared an action I'll go back to the hesitaters and do a quick recap - "A, B, C are doing 1, 2, 3. You can assist one of them or there is still X, Y, Z to look at." If I need to I then ask for clarification of approach and intent of actions and give a quick rundown on time to completion - "It will take 'A' 10 minutes to search for secret doors, two minutes for 'B' to loot, etc" If something obvious comes up that might alter actions I'll then mention it - "You notice papers on the desk". "Oh, ok, then I'll look at those first". "It's in a language you can't read." "Hey, 'A', can you come here and cast [I]Comprehend Languages[/I]?" If 'A' had forced a resolution by saying "I search for secret doors; I got a 23!" then the above couldn't have happened. I've noticed, now that I've actually started playing recently, that the dice rollers and resolution forcers really intrude on the input of others at the table. This despite the DM (who's new to DMing) being one of my players and knowing my mantra of "no ability checks outside of combat without the DM asking for them". I suspect most DMs just aren't willing to say "no" and come off as a jerk. I don't care because I think saying "no" actually makes the game better for the other players. [/QUOTE]
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