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<blockquote data-quote="GMforPowergamers" data-source="post: 7295055" data-attributes="member: 67338"><p>yup we have done this dance before...we run very similar games but use different wording</p><p></p><p> my approach is more 'what ever makes it fun in the moment'</p><p></p><p></p><p> you would be surprised, I have meet many people who say that but love our games...</p><p></p><p> </p><p></p><p>yup and different campaigns around here (or even ssytems) have slightly different focuses... but all some sort of story base...my group is like 80% story teller.</p><p></p><p> Us too...the most fun is when we realize that our characters would do something we don't normally do, and/or don't want to do and it completely takes the game in a new direction.</p><p> we keep it separate. The fiction is the most important part after the fun, but we also all know each other and joke and work with each other out of game... (Most of the time we did have a blow up or two in the last 17 years... 22 if you count in school too)</p><p></p><p> I don't know why it took us years to get to where we are now...</p><p></p><p> so I assume you tried my way and have found some flaw with mixing character/audience improve rolls, putting the fun first and using out of game short hand for in game actions...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7295055, member: 67338"] yup we have done this dance before...we run very similar games but use different wording my approach is more 'what ever makes it fun in the moment' you would be surprised, I have meet many people who say that but love our games... yup and different campaigns around here (or even ssytems) have slightly different focuses... but all some sort of story base...my group is like 80% story teller. Us too...the most fun is when we realize that our characters would do something we don't normally do, and/or don't want to do and it completely takes the game in a new direction. we keep it separate. The fiction is the most important part after the fun, but we also all know each other and joke and work with each other out of game... (Most of the time we did have a blow up or two in the last 17 years... 22 if you count in school too) I don't know why it took us years to get to where we are now... so I assume you tried my way and have found some flaw with mixing character/audience improve rolls, putting the fun first and using out of game short hand for in game actions... [/QUOTE]
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