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<blockquote data-quote="GMforPowergamers" data-source="post: 7295676" data-attributes="member: 67338"><p>you two are absolutely correct this was a "bad DM" story not a "Roll first or second story" I included it in why I am more concerned with search checks...</p><p></p><p></p><p></p><p></p><p></p><p>It ddoesn't always matter in my games... just like travel time...</p><p></p><p>we had a guy DM that didn't understand our (out of game) time issues, and would spend entire sessions where nothing happened. here was the game that almost ended his campaign {<strong><u><em>he like I didn't mind called skills so please don't take it as that being the problem}</em></u></strong></p><p><strong><u><em></em></u></strong></p><p>it will take 17 days to get from A (town we were in) to B (adventure sight/dungeon) we have 2 rangers (one multi with warlock other straight class) both with the background feature they can feed X ( I think it's five) people...and me (Druid/CLeric) who every day spent any non used spell slots on good berry so we always had a bunch, and a fighter/wizard and a rogue/wizard. </p><p>we went day by day, having to call out our uses of skills, spells, and background feature. No encounters happened, then we would have to describe how we set camp, and who was on watch (even though it never changed we set an alarm, had someone on watch and ritualized tiny hut... </p><p>there where no encounters for the first 5 days, each took about a twenty minute "Explain in detail" then we came across a farm at noonish on day 6, talked to the farmer (only real RP we had, but we did joke about forgetting to ask if he had daughters for the rest of the night) kept moving and had to again "Explain in detail" every night... at witch point we asked if we could just write down what we were doing each night... but no he said if we forget to call something it might matter... so on day umpteen (exact point not really clicking) we gave up and said "You know what, we eat good berrys and sleep under a tree what happens" and it was nothing again... at witch point the game night ended with "Then why bother with every night?"</p><p></p><p>I would totally have run that entire couple of hours in a couple of minutes... I see 0 reason you can't short hand "Normal activities."</p><p></p><p>now I say all that because your whole "it always matters" sometimes there is no wandering monsters to check for, and if there isn't the difference between a 3 minute search and a 30 minute one is 0</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7295676, member: 67338"] you two are absolutely correct this was a "bad DM" story not a "Roll first or second story" I included it in why I am more concerned with search checks... It ddoesn't always matter in my games... just like travel time... we had a guy DM that didn't understand our (out of game) time issues, and would spend entire sessions where nothing happened. here was the game that almost ended his campaign {[B][U][I]he like I didn't mind called skills so please don't take it as that being the problem} [/I][/U][/B] it will take 17 days to get from A (town we were in) to B (adventure sight/dungeon) we have 2 rangers (one multi with warlock other straight class) both with the background feature they can feed X ( I think it's five) people...and me (Druid/CLeric) who every day spent any non used spell slots on good berry so we always had a bunch, and a fighter/wizard and a rogue/wizard. we went day by day, having to call out our uses of skills, spells, and background feature. No encounters happened, then we would have to describe how we set camp, and who was on watch (even though it never changed we set an alarm, had someone on watch and ritualized tiny hut... there where no encounters for the first 5 days, each took about a twenty minute "Explain in detail" then we came across a farm at noonish on day 6, talked to the farmer (only real RP we had, but we did joke about forgetting to ask if he had daughters for the rest of the night) kept moving and had to again "Explain in detail" every night... at witch point we asked if we could just write down what we were doing each night... but no he said if we forget to call something it might matter... so on day umpteen (exact point not really clicking) we gave up and said "You know what, we eat good berrys and sleep under a tree what happens" and it was nothing again... at witch point the game night ended with "Then why bother with every night?" I would totally have run that entire couple of hours in a couple of minutes... I see 0 reason you can't short hand "Normal activities." now I say all that because your whole "it always matters" sometimes there is no wandering monsters to check for, and if there isn't the difference between a 3 minute search and a 30 minute one is 0 [/QUOTE]
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