Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7296063" data-attributes="member: 29398"><p>This [from post 236, a while back I realize] just has to be called out.By this logic, if the search roll is a test of whether there's something there to find then the str-18 fighter swinging her greataxe is a test of whether there's something there to hit. In other words: <strong>by this logic she can make opponents appear out of thin air simply by swinging her axe for the hell of it</strong>, just like a searcher can make a secret door appear on the map where one wasn't before just by searching a wall for the hell of it.</p><p></p><p>Seriously?</p><p></p><p>I bring this up not just for the sheer folly of the logic, but because you've been consistently saying in here that rolling for combat actions and rolling for non-combat actions work the same at the table. They don't.</p><p></p><p>In combat play there's not usually any need to say how you're swinging your axe unless you're doing something other than the usual assumption: swinging it at your foe as hard as you can with deadly intent. In non-combat play the 'how' of your action is every bit as important as the 'what' as there are (almost always) many more variables, and many more ways in which things might go wrong - or right.</p><p></p><p>If there's contact poison on the desk you're searching I need detail on how you're searching it, without having to ask as the very fact of my asking will unduly reveal there's more to this desk than meets the eye. I-as-DM can't assume you're touching it, nor can I assume you are not. "I search the desk, my roll adds to 18" tells me nothing.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7296063, member: 29398"] This [from post 236, a while back I realize] just has to be called out.By this logic, if the search roll is a test of whether there's something there to find then the str-18 fighter swinging her greataxe is a test of whether there's something there to hit. In other words: [B]by this logic she can make opponents appear out of thin air simply by swinging her axe for the hell of it[/B], just like a searcher can make a secret door appear on the map where one wasn't before just by searching a wall for the hell of it. Seriously? I bring this up not just for the sheer folly of the logic, but because you've been consistently saying in here that rolling for combat actions and rolling for non-combat actions work the same at the table. They don't. In combat play there's not usually any need to say how you're swinging your axe unless you're doing something other than the usual assumption: swinging it at your foe as hard as you can with deadly intent. In non-combat play the 'how' of your action is every bit as important as the 'what' as there are (almost always) many more variables, and many more ways in which things might go wrong - or right. If there's contact poison on the desk you're searching I need detail on how you're searching it, without having to ask as the very fact of my asking will unduly reveal there's more to this desk than meets the eye. I-as-DM can't assume you're touching it, nor can I assume you are not. "I search the desk, my roll adds to 18" tells me nothing. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
Top