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<blockquote data-quote="iserith" data-source="post: 7296309" data-attributes="member: 97077"><p>I describe things as faithfully (and succinctly) as I can manage, telegraphing any specific dangers, and then ask the players "What do you do?" A player might then say he or she tries to recall what the strange mark on the monsters might be (to use your example) and then justifies that using some aspect of the character, be it background, personal characteristic, class feature, something that happened previously in the game, or whatever. From there I can decide if the attempt to recall the lore is certain (success or fail) or uncertain (roll). So it looks like the part where you establish that beforehand and say who can roll what I put on the players. Like [MENTION=16814]Ovinomancer[/MENTION] I am going to err on the side of giving the players lots of actionable information and don't gate anything essential behind "knowledge rolls." If you're paying attention to the description of the environment, you should be able to deduce that the vegepygmies regenerate, are afraid of fire, cold, and necrotic damage, or that suspicious spores swirl about in some areas. Recalling lore confirms deductions and adds non-essential (but interesting and potentially useful) information.</p></blockquote><p></p>
[QUOTE="iserith, post: 7296309, member: 97077"] I describe things as faithfully (and succinctly) as I can manage, telegraphing any specific dangers, and then ask the players "What do you do?" A player might then say he or she tries to recall what the strange mark on the monsters might be (to use your example) and then justifies that using some aspect of the character, be it background, personal characteristic, class feature, something that happened previously in the game, or whatever. From there I can decide if the attempt to recall the lore is certain (success or fail) or uncertain (roll). So it looks like the part where you establish that beforehand and say who can roll what I put on the players. Like [MENTION=16814]Ovinomancer[/MENTION] I am going to err on the side of giving the players lots of actionable information and don't gate anything essential behind "knowledge rolls." If you're paying attention to the description of the environment, you should be able to deduce that the vegepygmies regenerate, are afraid of fire, cold, and necrotic damage, or that suspicious spores swirl about in some areas. Recalling lore confirms deductions and adds non-essential (but interesting and potentially useful) information. [/QUOTE]
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