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<blockquote data-quote="Ovinomancer" data-source="post: 7296555" data-attributes="member: 16814"><p>I described what I felt wasn't working with allowing player assigned rolls at my table, and have gone from there. No one here has told you you're doing it wrong, or having a bad play experience. I've gone out of my way to do the opposite: I'm sincerely glad your method works for you. I'm not interested in telling you why it shouldn't work for you; I can only tell you why it didn't work for <em>me</em>. Past that I am, yes, advocating for my method. The reasons for this are two-fold: 1) I learned a good deal from reading how others play, so I'm sharing for that and 2) I like sharing things that work for me.</p><p></p><p>Making light of your playstyle, which I understand fully and also understand that the things that bothered me about it don't see to bother you (and I'm really okay with that!), is not what I or @iserth or [MENTION=6801204]Satyrn[/MENTION] or [MENTION=6777696]redrick[/MENTION] are trying to do.</p><p></p><p>You seem to keep having questions about how we do things, but also seem to be approaching the discussion from a point where you're trying to find problems with it rather than understand it. Could be an error in communications, going both ways. I'd be glad to continue to help understand why we play -- and, in that, we don't all do the same things and there's still some large variance* -- but I'm less interested if you're looking to win something from an argument.</p><p></p><p>*For instance, despite my love of silly examples on these boards, my games contain little intentional silliness on my part as DM. The players bring some, for certain, but I rarely add silliness to the level that, say, @iserth enjoys (although his naming conventions are definitely worth a chuckle). I also don't run the kind of campaigns he runs. We share a number of similarities, one of which is a converging method for how to effect player actions, but we still have a number differences. And that's absolutely fantastic!</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7296555, member: 16814"] I described what I felt wasn't working with allowing player assigned rolls at my table, and have gone from there. No one here has told you you're doing it wrong, or having a bad play experience. I've gone out of my way to do the opposite: I'm sincerely glad your method works for you. I'm not interested in telling you why it shouldn't work for you; I can only tell you why it didn't work for [I]me[/I]. Past that I am, yes, advocating for my method. The reasons for this are two-fold: 1) I learned a good deal from reading how others play, so I'm sharing for that and 2) I like sharing things that work for me. Making light of your playstyle, which I understand fully and also understand that the things that bothered me about it don't see to bother you (and I'm really okay with that!), is not what I or @iserth or [MENTION=6801204]Satyrn[/MENTION] or [MENTION=6777696]redrick[/MENTION] are trying to do. You seem to keep having questions about how we do things, but also seem to be approaching the discussion from a point where you're trying to find problems with it rather than understand it. Could be an error in communications, going both ways. I'd be glad to continue to help understand why we play -- and, in that, we don't all do the same things and there's still some large variance* -- but I'm less interested if you're looking to win something from an argument. *For instance, despite my love of silly examples on these boards, my games contain little intentional silliness on my part as DM. The players bring some, for certain, but I rarely add silliness to the level that, say, @iserth enjoys (although his naming conventions are definitely worth a chuckle). I also don't run the kind of campaigns he runs. We share a number of similarities, one of which is a converging method for how to effect player actions, but we still have a number differences. And that's absolutely fantastic! [/QUOTE]
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