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<blockquote data-quote="Sunseeker" data-source="post: 7296664"><p>Yep, sometimes it's hard to make a decision or you're just unsure how your character should react, often when there are two extremes possible. A simple d20 roll for how my character thinks, feels or reacts to something is often a useful tool to move the game forward. </p><p></p><p>A fun one a while back: a magic coin dropped on the ground in front of the party (I don't recall where it came from) but we could detect magic from it, but were unable to identify its function at the time. Two party members started bickering (in character) over what to do about it, how to pick it up, blah blah blah, and my character got annoyed so I made a "stupid check" (on which I rolled pretty stupid) to just pick it up. Well turns out it was a cursed coin, I lost 9 levels. (yeah it hurt but got resolved later). My character subsequently got pissed (and I made another "stupid check" rolled pretty stupid) and I threw the coin at one of the bickering party members, I hit them, and they lost 9 levels. I thought it was hilarious. Stupid, but hilarious.</p><p></p><p>Then another player simply picked up the coin with mage hand and put it in a sack for safe keeping. We ended up going on a quest to destroy the coin by dropping it into a Sphere of Annihilation, which broke the curse and we got our levels back.</p><p></p><p>Sometimes these sorts of checks lead to much more positive outcomes, or at least less stupid ones. But importantly: they lead to outcomes. Something happening and the game moving in new directions is better than the game bogging down.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7296664"] Yep, sometimes it's hard to make a decision or you're just unsure how your character should react, often when there are two extremes possible. A simple d20 roll for how my character thinks, feels or reacts to something is often a useful tool to move the game forward. A fun one a while back: a magic coin dropped on the ground in front of the party (I don't recall where it came from) but we could detect magic from it, but were unable to identify its function at the time. Two party members started bickering (in character) over what to do about it, how to pick it up, blah blah blah, and my character got annoyed so I made a "stupid check" (on which I rolled pretty stupid) to just pick it up. Well turns out it was a cursed coin, I lost 9 levels. (yeah it hurt but got resolved later). My character subsequently got pissed (and I made another "stupid check" rolled pretty stupid) and I threw the coin at one of the bickering party members, I hit them, and they lost 9 levels. I thought it was hilarious. Stupid, but hilarious. Then another player simply picked up the coin with mage hand and put it in a sack for safe keeping. We ended up going on a quest to destroy the coin by dropping it into a Sphere of Annihilation, which broke the curse and we got our levels back. Sometimes these sorts of checks lead to much more positive outcomes, or at least less stupid ones. But importantly: they lead to outcomes. Something happening and the game moving in new directions is better than the game bogging down. [/QUOTE]
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