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<blockquote data-quote="5ekyu" data-source="post: 7296834" data-attributes="member: 6919838"><p>First, you are right. I dont consider bugs and small animal bones on a dust and debris covered altar to be obvious to everyone even those with net negative "bonuses" because of things like roots or such. As someone with bad eyesight myself, esp in not the best lighting, i can definitely say "most of that would escape my notice.</p><p></p><p>Is it going to be obvious to a trainer individual with good eyes or even maybe an averge person on a good day, probably and thats what a check tells me.</p><p></p><p>I would have some of those at easy, some medium myself.</p><p></p><p>If you look at it, dusty surfaces with bugs, small bones, etc not all that different from the types of signs "tracking" notices and follows, but tracking is not normally a thing untraineed folks get auto- success on in this game, or maybe it is.</p><p></p><p>One of the posters observed that it is kind of contrary to sensible that there will always be clues and signs... But to me the more accurate point is it wont always be clues and hints so obvious to everybody that regardless of skill or knowledge or experience of the character, its always going to be obvious enough to get to that "if the player even then still chooses..." level of incredulity.</p><p></p><p>But thats me and not the same for everybody.</p><p></p><p>My descriptions often vary greatly by character based on what their aptitudes are. It provides very tangible and observable rewards to those who sunk their chargen options not into the more heavily mechanical combat side.</p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7296834, member: 6919838"] First, you are right. I dont consider bugs and small animal bones on a dust and debris covered altar to be obvious to everyone even those with net negative "bonuses" because of things like roots or such. As someone with bad eyesight myself, esp in not the best lighting, i can definitely say "most of that would escape my notice. Is it going to be obvious to a trainer individual with good eyes or even maybe an averge person on a good day, probably and thats what a check tells me. I would have some of those at easy, some medium myself. If you look at it, dusty surfaces with bugs, small bones, etc not all that different from the types of signs "tracking" notices and follows, but tracking is not normally a thing untraineed folks get auto- success on in this game, or maybe it is. One of the posters observed that it is kind of contrary to sensible that there will always be clues and signs... But to me the more accurate point is it wont always be clues and hints so obvious to everybody that regardless of skill or knowledge or experience of the character, its always going to be obvious enough to get to that "if the player even then still chooses..." level of incredulity. But thats me and not the same for everybody. My descriptions often vary greatly by character based on what their aptitudes are. It provides very tangible and observable rewards to those who sunk their chargen options not into the more heavily mechanical combat side. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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