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<blockquote data-quote="Sunseeker" data-source="post: 7296933"><p><em>Personally</em> I don't see how the approach avoids "pixel whining" that they claimed it does. Isn't, by virtue of telling a person the way they said something is wrong and they'll need to rephrase it into an action doing exactly that? </p><p></p><p>When a player says "Is the door locked?" <em>If it matters</em> (such as the door handle is cursed) I don't see why the DM can't say something like "When you check it out, you get a bad feeling from the handle and try to avoid it." Sure, some players may complain that the DM is imparting action and motive they didn't state, but <em>those </em>people would benefit from stating their actions as actions. And frankly, there's no harm in straight-up telling those players that. "Okay Joe, then I'll need you to state your own actions." If they refuse to change they're essentially playing "Gotcha" in the bad way with the DM, which is totally not cool. </p><p></p><p>And that's not to say the DM can't tailor their responses to each player. Some players may be more comfortable stating actions. "I walk over to the door and jiggle the handle to see if it's locked." Some players may be more comfortable pushing buttons "I use my lockpicking skill to examine the lock mechanism of the door." Some players may prefer to ask questions "Is the door locked?"</p><p></p><p>At the end of the day, it's on us, the DM to understand these individuals and that one solution may not fit all players and that not fitting a specific solution doesn't mean they shouldn't be welcome at the table, it just means everyone needs to be flexible.</p><p></p><p>I want to note here for the record: I live in a very small town and like playing in-person. I don't have a lot of players jumping to play and I don't have a lot of games to jump into. So I have to be flexible. I cannot one-true-way even at my own table because I simply wouldn't be able to keep a group together (minimum 3 players).</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7296933"] [I]Personally[/I] I don't see how the approach avoids "pixel whining" that they claimed it does. Isn't, by virtue of telling a person the way they said something is wrong and they'll need to rephrase it into an action doing exactly that? When a player says "Is the door locked?" [I]If it matters[/I] (such as the door handle is cursed) I don't see why the DM can't say something like "When you check it out, you get a bad feeling from the handle and try to avoid it." Sure, some players may complain that the DM is imparting action and motive they didn't state, but [I]those [/I]people would benefit from stating their actions as actions. And frankly, there's no harm in straight-up telling those players that. "Okay Joe, then I'll need you to state your own actions." If they refuse to change they're essentially playing "Gotcha" in the bad way with the DM, which is totally not cool. And that's not to say the DM can't tailor their responses to each player. Some players may be more comfortable stating actions. "I walk over to the door and jiggle the handle to see if it's locked." Some players may be more comfortable pushing buttons "I use my lockpicking skill to examine the lock mechanism of the door." Some players may prefer to ask questions "Is the door locked?" At the end of the day, it's on us, the DM to understand these individuals and that one solution may not fit all players and that not fitting a specific solution doesn't mean they shouldn't be welcome at the table, it just means everyone needs to be flexible. I want to note here for the record: I live in a very small town and like playing in-person. I don't have a lot of players jumping to play and I don't have a lot of games to jump into. So I have to be flexible. I cannot one-true-way even at my own table because I simply wouldn't be able to keep a group together (minimum 3 players). [/QUOTE]
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