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<blockquote data-quote="GMforPowergamers" data-source="post: 7296953" data-attributes="member: 67338"><p>yup...</p><p></p><p>and the worst of this is when it DOESN'T matter...</p><p></p><p>imagine a dungeon with 12 rooms, there are 5 locked doors, 1 stuck door and about a dozen doors that will just open... no traped doors at all, no poisoned or cursed handles. half of the rooms are more or less empty of immediate threats (some have interesting bits, or treasure. or are just rooms with no encounters) and half the rooms have encounters (some traps, some easy monsters some hard monsters)... no 'gotcha' traps. </p><p></p><p>PC is in room 1 with 2 doors (we will call them right and left doors)</p><p>The PC asks "Is the right door locked" the DM has on his notes that all that is in the room behind door on right is an old well that has gone dry with no encounter (although the well and design of the room could give a clue as to the nature of the dungeon), the door isn't locked and or stuck. Can you imagine the DM stopping the game flow to correct the player to take an action?!?!</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7296953, member: 67338"] yup... and the worst of this is when it DOESN'T matter... imagine a dungeon with 12 rooms, there are 5 locked doors, 1 stuck door and about a dozen doors that will just open... no traped doors at all, no poisoned or cursed handles. half of the rooms are more or less empty of immediate threats (some have interesting bits, or treasure. or are just rooms with no encounters) and half the rooms have encounters (some traps, some easy monsters some hard monsters)... no 'gotcha' traps. PC is in room 1 with 2 doors (we will call them right and left doors) The PC asks "Is the right door locked" the DM has on his notes that all that is in the room behind door on right is an old well that has gone dry with no encounter (although the well and design of the room could give a clue as to the nature of the dungeon), the door isn't locked and or stuck. Can you imagine the DM stopping the game flow to correct the player to take an action?!?! [/QUOTE]
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