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<blockquote data-quote="Charlaquin" data-source="post: 7297156" data-attributes="member: 6779196"><p>Yeah, that’s a reasonable way to put it. Still competitive, but with very different reasons for engaging in the competition. I like that!</p><p></p><p></p><p>Yeah, I understand the thought process behind that style of resolution, I just don’t like it. If it works well for you that’s great, but like I said, it has always felt unsatisfying to me, both as a DM and as a player. I think 5ekyu might be on to something with their observation that this might work better in a system with a narrower margin of variance between roll results. At any rate, it doesn’t work for me.</p><p></p><p></p><p>See, I have the same problem with “your Rogue pulls out all the stops, tries everything she can think of, and these are the results” as I do with “I don’t know specifically what my character does to search the altar, but that’s what I’ve got this Skill on my character sheet for.” It’s too removed from the fiction. Too abstract for me to visualize what is actually going on in-universe. And it means the rogue’s player is succeeding or failing primarily by the grace of RNGsus with maybe a little help from the choices they made at character creation. I want her to succeed or fail primarily by the choices she makes in the moment with RNG and character building choices to settle situations where the immediate choice alone isn’t enough to decisively arrive at an outcome.</p><p></p><p></p><p>As a player, I never like when the DM hides the dice roll for <em>my</em> Action, so as a DM, I never do that to my players. I also make rolls for monsters and NPCs in the open as an act of good faith - if I the players have to roll their dice in the open, so should I. Plus it keeps me honest. No fudging rolls either in favor of the PCs or against them. Everybody saw what I rolled, there’s no pretending that untimely crit didn’t happen.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7297156, member: 6779196"] Yeah, that’s a reasonable way to put it. Still competitive, but with very different reasons for engaging in the competition. I like that! Yeah, I understand the thought process behind that style of resolution, I just don’t like it. If it works well for you that’s great, but like I said, it has always felt unsatisfying to me, both as a DM and as a player. I think 5ekyu might be on to something with their observation that this might work better in a system with a narrower margin of variance between roll results. At any rate, it doesn’t work for me. See, I have the same problem with “your Rogue pulls out all the stops, tries everything she can think of, and these are the results” as I do with “I don’t know specifically what my character does to search the altar, but that’s what I’ve got this Skill on my character sheet for.” It’s too removed from the fiction. Too abstract for me to visualize what is actually going on in-universe. And it means the rogue’s player is succeeding or failing primarily by the grace of RNGsus with maybe a little help from the choices they made at character creation. I want her to succeed or fail primarily by the choices she makes in the moment with RNG and character building choices to settle situations where the immediate choice alone isn’t enough to decisively arrive at an outcome. As a player, I never like when the DM hides the dice roll for [I]my[/I] Action, so as a DM, I never do that to my players. I also make rolls for monsters and NPCs in the open as an act of good faith - if I the players have to roll their dice in the open, so should I. Plus it keeps me honest. No fudging rolls either in favor of the PCs or against them. Everybody saw what I rolled, there’s no pretending that untimely crit didn’t happen. [/QUOTE]
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