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<blockquote data-quote="GMforPowergamers" data-source="post: 7297181" data-attributes="member: 67338"><p>except that requires a bit of mind reading... lets take me trying to describe the cha 30 avatar of the god of lust and fire, who has an aura of attractiveness. </p><p></p><p>DM: "You see a beautiful red head with piercing blue eyes. Her come hither look is the perfect mix of mild innocence with a hidden sexual energy"</p><p>player: "Meh, I like blonds not red heads"</p><p>later when reviealed what and who she is</p><p>player: "Hey how was there no hint she was like the god of sex?"</p><p>DM: "I described her as beatuful"</p><p>player: "Not really you described her as not my type..."</p><p></p><p></p><p>and even worse that doesn't work at all (where it could have worked with clearer understanding between the player and DM in theory above) when it isn't at all a feeling a player can have at all...</p><p></p><p></p><p>lets say I have a cleric of pelor, and my NPC/villain, a disciple of the demon orcus has loaded an area not just with unholy energy, but the very anti life that Pelor hates... how ever it is still a house, and as such disguised </p><p></p><p>my way: "You get a chill and a bad feeling in the pit of your stomach...like something here is malevolent and actively hostel to you and your god?"</p><p>your way there is no hint, unless you change the fact that the house looks normal...</p><p></p><p>I like to model my stories off of stories I have read and watched, and so too have most of my players. A protagonist getting a bad feeling about something and reacting when no visable stimuli is there is common in such stories. </p><p>your way:</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7297181, member: 67338"] except that requires a bit of mind reading... lets take me trying to describe the cha 30 avatar of the god of lust and fire, who has an aura of attractiveness. DM: "You see a beautiful red head with piercing blue eyes. Her come hither look is the perfect mix of mild innocence with a hidden sexual energy" player: "Meh, I like blonds not red heads" later when reviealed what and who she is player: "Hey how was there no hint she was like the god of sex?" DM: "I described her as beatuful" player: "Not really you described her as not my type..." and even worse that doesn't work at all (where it could have worked with clearer understanding between the player and DM in theory above) when it isn't at all a feeling a player can have at all... lets say I have a cleric of pelor, and my NPC/villain, a disciple of the demon orcus has loaded an area not just with unholy energy, but the very anti life that Pelor hates... how ever it is still a house, and as such disguised my way: "You get a chill and a bad feeling in the pit of your stomach...like something here is malevolent and actively hostel to you and your god?" your way there is no hint, unless you change the fact that the house looks normal... I like to model my stories off of stories I have read and watched, and so too have most of my players. A protagonist getting a bad feeling about something and reacting when no visable stimuli is there is common in such stories. your way: [/QUOTE]
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