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<blockquote data-quote="redrick" data-source="post: 7297277" data-attributes="member: 6777696"><p>The reason for "only accepting" things in a certain format is that it is the fastest way to get everybody on the same page. It's a table rule, and once everybody gets it, there are no more questions about it. The same as dice that fall on the floor, or expecting players to keep track of what has happened in the adventure already, instead of constantly asking the DM to summarize things for them. Many, though not all, people, like to play in the format where players describe the actions of their character before the DM calls for a check. If it makes for a better game, why not encourage it?</p><p></p><p>"Anti-jeopardy" sounds silly, but does anybody on Jeopardy have a hard time with the format? If I know the DM expects me to form everything in the form of character actions, I'll just do it. If the DM reminds us once or twice a game, but never really does anything about it, some of us will keep using our old habits, and the DM will keep being frustrated.</p><p></p><p>If, after a couple of sessions doing it the DM's way, I say, "You know what, Dimmy, I love rolling 20 with you, but this whole thing of 'I try to remember if I've seen that religious symbol before,' just doesn't work for me. I gotta announce a religion check on it or I gotta find a different game," then you and your DM can decide what is more important to you — the format of action resolution, or playing in the same group together.</p></blockquote><p></p>
[QUOTE="redrick, post: 7297277, member: 6777696"] The reason for "only accepting" things in a certain format is that it is the fastest way to get everybody on the same page. It's a table rule, and once everybody gets it, there are no more questions about it. The same as dice that fall on the floor, or expecting players to keep track of what has happened in the adventure already, instead of constantly asking the DM to summarize things for them. Many, though not all, people, like to play in the format where players describe the actions of their character before the DM calls for a check. If it makes for a better game, why not encourage it? "Anti-jeopardy" sounds silly, but does anybody on Jeopardy have a hard time with the format? If I know the DM expects me to form everything in the form of character actions, I'll just do it. If the DM reminds us once or twice a game, but never really does anything about it, some of us will keep using our old habits, and the DM will keep being frustrated. If, after a couple of sessions doing it the DM's way, I say, "You know what, Dimmy, I love rolling 20 with you, but this whole thing of 'I try to remember if I've seen that religious symbol before,' just doesn't work for me. I gotta announce a religion check on it or I gotta find a different game," then you and your DM can decide what is more important to you — the format of action resolution, or playing in the same group together. [/QUOTE]
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