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<blockquote data-quote="Sunseeker" data-source="post: 7297545"><p>Bolded points for emphasis.</p><p></p><p>Which is exactly what @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=67338" target="_blank">GMforPowergamers</a></u></strong></em> is doing. </p><p></p><p>All the rule you quoted implies is that the character is in charge of their character's actions. I'm not here to beg the DM to allow me to play. I'm perfectly comfortable stating <em>exactly</em> what I'm doing and have no intentions of ever <em>asking</em> the DM if I <em>may</em> do something. It's how you make the game move forward and that's how I enjoy playing. The <em>only</em> thing I've been arguing this entire thread is that <strong>statement of action</strong> does not necessarily need to be formulated has a statement and that the onus is on the DM to do a bit of translating sometimes. </p><p></p><p>Saying "I want to do X..." is the same as saying "May I do X..." It's a question because it implies uncertainty about the players ability to take their stated action. The ability to do X or not do X is determined by your character's skills/feats/features/current HP/etc... You don't have to ask the DM to swing your sword just like you don't have to ask the DM to jiggle the doorknob. The doorknob exists, your character has functional limbs, approaching the door and jiggling the handle is fully within the domain of player control and the players ought to act like it. If we're talking about something outside the scope of the character sheet, <em>that</em> is a good place to ask a question. IE: "I want to convert all my remaining spell slots into raw magical energy in an attempt to power this magic device we found."</p><p></p><p>Now there may be an invisible barrier between the character and the door, and the door may be trapped or there may be other traps or dangers between the player and the door. But the player is fully within their right to say "I walk over to the door and jiggle the handle to see if it is locked." It is the DM's domain to inform them that, with their attention focused on the door, they failed to notice the small rune on the ground along their path, which promptly opens up a pit-trap when passed over, so please make a Reflex Save.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7297545"] Bolded points for emphasis. Which is exactly what @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=67338"]GMforPowergamers[/URL][/U][/B][/I] is doing. All the rule you quoted implies is that the character is in charge of their character's actions. I'm not here to beg the DM to allow me to play. I'm perfectly comfortable stating [I]exactly[/I] what I'm doing and have no intentions of ever [I]asking[/I] the DM if I [I]may[/I] do something. It's how you make the game move forward and that's how I enjoy playing. The [I]only[/I] thing I've been arguing this entire thread is that [B]statement of action[/B] does not necessarily need to be formulated has a statement and that the onus is on the DM to do a bit of translating sometimes. Saying "I want to do X..." is the same as saying "May I do X..." It's a question because it implies uncertainty about the players ability to take their stated action. The ability to do X or not do X is determined by your character's skills/feats/features/current HP/etc... You don't have to ask the DM to swing your sword just like you don't have to ask the DM to jiggle the doorknob. The doorknob exists, your character has functional limbs, approaching the door and jiggling the handle is fully within the domain of player control and the players ought to act like it. If we're talking about something outside the scope of the character sheet, [I]that[/I] is a good place to ask a question. IE: "I want to convert all my remaining spell slots into raw magical energy in an attempt to power this magic device we found." Now there may be an invisible barrier between the character and the door, and the door may be trapped or there may be other traps or dangers between the player and the door. But the player is fully within their right to say "I walk over to the door and jiggle the handle to see if it is locked." It is the DM's domain to inform them that, with their attention focused on the door, they failed to notice the small rune on the ground along their path, which promptly opens up a pit-trap when passed over, so please make a Reflex Save. [/QUOTE]
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