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<blockquote data-quote="Sunseeker" data-source="post: 7297590"><p>It's a question about personal capability that the rules have already laid within the players domain. </p><p></p><p></p><p>But the rules don't say that. The rules only say that character control is in the hands of the players. The fun part about the English language is that a statement like "The players say what they want to do." Doesn't mean they phrase it like a Jeopardy question. It just means the players are in charge of stating their own goals and actions, as opposed to say, having the DM state a player's goals and actions for them.</p><p></p><p></p><p>The mechanics are <em>always</em> in play, even when the game shifts into storyteller mode. The players are informed about what they are capable of doing via their character sheet (and associated rules). EX: a player could not for example say "The orc walks over to a cliff and jumps off." because the control of the Orc is not part of the player's capabilities. A player who has Dominated an Orc could say "I will the orc to walk over the cliff and jump off!" which would give the Orc a save, which is in the hands of the DM. </p><p></p><p>Ultimately, there is a line between what a player can do, and what a DM can do, what each has control over. That's all the rule "The player states what they want to do." is saying. <strong>The player</strong>, states what, <strong>they want</strong>. The rest of the rules go on to support what I just wrote above. If what the player wants to happen is within that characters capability to do, as others would say: there is no uncertainty about it; then it happens. In the same way that the DM says "The Orc raises its axe and charges you!" because that is within the DM's domain to have happen.</p><p></p><p></p><p>Which is again, why I think a lot of this conversation has revolved around word games, because <em>now</em> you're using "what the player wants to do" in the same context I am, when only a few posts before you <strong>weren't</strong>.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7297590"] It's a question about personal capability that the rules have already laid within the players domain. But the rules don't say that. The rules only say that character control is in the hands of the players. The fun part about the English language is that a statement like "The players say what they want to do." Doesn't mean they phrase it like a Jeopardy question. It just means the players are in charge of stating their own goals and actions, as opposed to say, having the DM state a player's goals and actions for them. The mechanics are [I]always[/I] in play, even when the game shifts into storyteller mode. The players are informed about what they are capable of doing via their character sheet (and associated rules). EX: a player could not for example say "The orc walks over to a cliff and jumps off." because the control of the Orc is not part of the player's capabilities. A player who has Dominated an Orc could say "I will the orc to walk over the cliff and jump off!" which would give the Orc a save, which is in the hands of the DM. Ultimately, there is a line between what a player can do, and what a DM can do, what each has control over. That's all the rule "The player states what they want to do." is saying. [B]The player[/B], states what, [B]they want[/B]. The rest of the rules go on to support what I just wrote above. If what the player wants to happen is within that characters capability to do, as others would say: there is no uncertainty about it; then it happens. In the same way that the DM says "The Orc raises its axe and charges you!" because that is within the DM's domain to have happen. Which is again, why I think a lot of this conversation has revolved around word games, because [I]now[/I] you're using "what the player wants to do" in the same context I am, when only a few posts before you [B]weren't[/B]. [/QUOTE]
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