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<blockquote data-quote="5ekyu" data-source="post: 7297785" data-attributes="member: 6919838"><p>Ok sure thats great and how many times in a session of dungeons and doors does that sequence get repeated and does it add as much the tenth time as the sixth in a night?</p><p></p><p>The position expoused by that post **as i read it** about going on to the description of the next room was not a position of "reckless wanderer without a clue PLAYERS" but of "competent and capable adventurers" where the GM did not insist they go thru the same lather-rinse- repeat at the table with every door in the dungeon every time out of fear that a not stated action phrase by the PLAYER would be read as lack of caution by their supposedly seasoned character.</p><p><strong></strong></p><p><strong>that is to say the fact that the players and Gm did not explicitly state they went thru reasonable precautions does not translate into their characters not taking reasonable precautions any more than them not describing their characters going to the bathroom five times a day means their characters are straining at the seams. </strong></p><p></p><p>I myself remember the days of long multi- page door protocols written up in like word star and printed out on dot matrix printers so the players could either pull it out as checklist to follow or use it as their "we do protocol seven" to save time... All because they had been taught by their GM the knowledge of surviving door traps had to be PLAYER knowledge not CHARACTER knowledge and that the actual TRAP was there to catch the PLAYERS in a mistake, not their CHARACTERS.</p><p></p><p>i sometimes describe to new roleplayers in my games the difference between PLAYER and CHARACTER with a scene from that great classic somg Over the River.</p><p></p><p>DAD Hey guys we are going to grandmas house. We leave in 5m. Grab your stuff. Moms driving? I will navigate.</p><p></p><p>Now as i describe it DAD is the player and MOM is the character. Its mom's skill at driving that will be called into question whenever problems arise while Dad will always chart the direction and can at anytime step in and TAKE THE WHEEL (thru minute detail about the how normally left to mom.)</p><p></p><p>But I wont be asking Dad about turning on her turn signal or slowing for a caution light or slowing for a school zone, thats assumed to be MOM's responsibility and her competence is show on her character sheet.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7297785, member: 6919838"] Ok sure thats great and how many times in a session of dungeons and doors does that sequence get repeated and does it add as much the tenth time as the sixth in a night? The position expoused by that post **as i read it** about going on to the description of the next room was not a position of "reckless wanderer without a clue PLAYERS" but of "competent and capable adventurers" where the GM did not insist they go thru the same lather-rinse- repeat at the table with every door in the dungeon every time out of fear that a not stated action phrase by the PLAYER would be read as lack of caution by their supposedly seasoned character. [B] that is to say the fact that the players and Gm did not explicitly state they went thru reasonable precautions does not translate into their characters not taking reasonable precautions any more than them not describing their characters going to the bathroom five times a day means their characters are straining at the seams. [/B] I myself remember the days of long multi- page door protocols written up in like word star and printed out on dot matrix printers so the players could either pull it out as checklist to follow or use it as their "we do protocol seven" to save time... All because they had been taught by their GM the knowledge of surviving door traps had to be PLAYER knowledge not CHARACTER knowledge and that the actual TRAP was there to catch the PLAYERS in a mistake, not their CHARACTERS. i sometimes describe to new roleplayers in my games the difference between PLAYER and CHARACTER with a scene from that great classic somg Over the River. DAD Hey guys we are going to grandmas house. We leave in 5m. Grab your stuff. Moms driving? I will navigate. Now as i describe it DAD is the player and MOM is the character. Its mom's skill at driving that will be called into question whenever problems arise while Dad will always chart the direction and can at anytime step in and TAKE THE WHEEL (thru minute detail about the how normally left to mom.) But I wont be asking Dad about turning on her turn signal or slowing for a caution light or slowing for a school zone, thats assumed to be MOM's responsibility and her competence is show on her character sheet. Sent from my VS995 using [URL="http://r.tapatalk.com/byo?rid=93205"]EN World mobile app[/URL] [/QUOTE]
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