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<blockquote data-quote="Severite" data-source="post: 7297811" data-attributes="member: 6915179"><p>Their post said: I can figure out what I need to roll, so I can ignore your table rules.</p><p></p><p>I disagree, as their post in no way explained how they would bring an adequate answer for the other reasons that I do it this way, at my table, for my players. </p><p>That said, consistency is a sliding scale. I believe in it, as it maintains fairness. Some people play the opposite end, and change their house rules and how they adjudicate their rules from turn to turn. Most people likely fall in the middle somewhere, and that is more than fine, as it is their table. I can say, as a player, the less consistent the DM, the less happy I am. Being told that identify is the only way to determine what a magic item does. That is fine, then having me roll an arcana check while using identify? Ok, this is how it works in his game, cool. Then the next player down the way just uses an arcana check to identify items, without the spell, like I tried to do? Not ok, and rather unfair, as I have now used a level up to go back and get that first level spell, that essentially gave me no added utility. That is rather unfair, and an example of harmful lack of consistency. While I am in no way claiming that your assumed method is an example of harmful inconsistency, indeed, if you usually expect a player to know exactly what skill and modifier will be used, it is quite consistent. So I am not quite sure what aspect you are actually disagreeing with.</p></blockquote><p></p>
[QUOTE="Severite, post: 7297811, member: 6915179"] Their post said: I can figure out what I need to roll, so I can ignore your table rules. I disagree, as their post in no way explained how they would bring an adequate answer for the other reasons that I do it this way, at my table, for my players. That said, consistency is a sliding scale. I believe in it, as it maintains fairness. Some people play the opposite end, and change their house rules and how they adjudicate their rules from turn to turn. Most people likely fall in the middle somewhere, and that is more than fine, as it is their table. I can say, as a player, the less consistent the DM, the less happy I am. Being told that identify is the only way to determine what a magic item does. That is fine, then having me roll an arcana check while using identify? Ok, this is how it works in his game, cool. Then the next player down the way just uses an arcana check to identify items, without the spell, like I tried to do? Not ok, and rather unfair, as I have now used a level up to go back and get that first level spell, that essentially gave me no added utility. That is rather unfair, and an example of harmful lack of consistency. While I am in no way claiming that your assumed method is an example of harmful inconsistency, indeed, if you usually expect a player to know exactly what skill and modifier will be used, it is quite consistent. So I am not quite sure what aspect you are actually disagreeing with. [/QUOTE]
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