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<blockquote data-quote="JonnyP71" data-source="post: 7297814" data-attributes="member: 6788862"><p>That whole post points towards a very very different style of game to the one I promote when I DM.</p><p></p><p></p><p></p><p>This is only true if combat boils down to simplistic I swing, you swing, rinse repeat. In recent sessions we've had a BBEG killed by a falling boat, PCs hurling torches covered in Green Slime at a horde of Zombies, a PC sipping a potion of Diminution to slip though a tiny hole unnoticed to put a poison tablet in a water supply....</p><p></p><p></p><p></p><p>The characters in my games are not, and never will be 'builds'. Stats are always rolled (never bought), and my players are not encouraged in any way to think what skill they might have in a few levels time - it's the here and now that matters.</p><p></p><p>Thankfully they also have a very 'free' approach to who attempts what, and tend towards a 'most fun' approach rather than a 'most likely to succeed'. Hence why the party's Ranger (with -2 performance) got them chased out of town in yesterday's game when he insulted a local Bard with his poor rendition of a traditional song. The party's Warlock could have tried with a +4 modifier - but doing so would not have fitted the personality that the player portrays, whereas the Ranger's flaw is 'I have a habit of making social faux pas by speaking and acting without thinking'.</p><p></p><p>There would be leeway available if a player lacked confidence or certain skills, but in a RP heavy game, players do tend towards personalities they are more comfortable in adopting.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7297814, member: 6788862"] That whole post points towards a very very different style of game to the one I promote when I DM. This is only true if combat boils down to simplistic I swing, you swing, rinse repeat. In recent sessions we've had a BBEG killed by a falling boat, PCs hurling torches covered in Green Slime at a horde of Zombies, a PC sipping a potion of Diminution to slip though a tiny hole unnoticed to put a poison tablet in a water supply.... The characters in my games are not, and never will be 'builds'. Stats are always rolled (never bought), and my players are not encouraged in any way to think what skill they might have in a few levels time - it's the here and now that matters. Thankfully they also have a very 'free' approach to who attempts what, and tend towards a 'most fun' approach rather than a 'most likely to succeed'. Hence why the party's Ranger (with -2 performance) got them chased out of town in yesterday's game when he insulted a local Bard with his poor rendition of a traditional song. The party's Warlock could have tried with a +4 modifier - but doing so would not have fitted the personality that the player portrays, whereas the Ranger's flaw is 'I have a habit of making social faux pas by speaking and acting without thinking'. There would be leeway available if a player lacked confidence or certain skills, but in a RP heavy game, players do tend towards personalities they are more comfortable in adopting. [/QUOTE]
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