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<blockquote data-quote="Maxperson" data-source="post: 7300067" data-attributes="member: 23751"><p>Except that it doesn't work like that. Read page 178 of the PHB in the Finding a Hidden Object section. You don't get to search the whole room and then get a roll. You specify where in the room you search(and often how) and then get a roll, an auto success, or an auto failure.</p><p></p><p></p><p></p><p>So if a player announced that his 1st level PC with no magic items or special ability to do so was jumping to the moon, you'd give him a roll that allows him a chance of success?</p><p></p><p>That's just a big load of hooey. An auto fail doesn't inhibit roleplay in the slightest. It just means that the roleplay doesn't succeed at what it was trying to do and then proceeds to more roleplay. For example, if there is a princess who is known to be prim and proper at all times and loves her family dearly, a player can can roleplay his PC going up to her and saying, "Hey baby! Let's go back to my room and get it on, then afterwards we'll go murder your family. Hubba hubba!". That action may have no chance of success, but the roleplay happens regardless of the chance of success. </p><p></p><p>You allowing there to be at least a 5% chance of success doesn't allow for any more roleplaying than the auto failure does. It only creates a chance for different roleplaying. For those of us who rule it an auto failure(most of us I imagine), the roleplay that follows will involve a lot of tension and possible jail time for the PCs as the princess becomes outraged. For you it ncludes the princess suddenly and unbelievably going out of character and doing what the PC suggested OR perhaps the tension and outrage. In both cases though, there was the roleplay by the player and roleplay that followed afterwards.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7300067, member: 23751"] Except that it doesn't work like that. Read page 178 of the PHB in the Finding a Hidden Object section. You don't get to search the whole room and then get a roll. You specify where in the room you search(and often how) and then get a roll, an auto success, or an auto failure. So if a player announced that his 1st level PC with no magic items or special ability to do so was jumping to the moon, you'd give him a roll that allows him a chance of success? That's just a big load of hooey. An auto fail doesn't inhibit roleplay in the slightest. It just means that the roleplay doesn't succeed at what it was trying to do and then proceeds to more roleplay. For example, if there is a princess who is known to be prim and proper at all times and loves her family dearly, a player can can roleplay his PC going up to her and saying, "Hey baby! Let's go back to my room and get it on, then afterwards we'll go murder your family. Hubba hubba!". That action may have no chance of success, but the roleplay happens regardless of the chance of success. You allowing there to be at least a 5% chance of success doesn't allow for any more roleplaying than the auto failure does. It only creates a chance for different roleplaying. For those of us who rule it an auto failure(most of us I imagine), the roleplay that follows will involve a lot of tension and possible jail time for the PCs as the princess becomes outraged. For you it ncludes the princess suddenly and unbelievably going out of character and doing what the PC suggested OR perhaps the tension and outrage. In both cases though, there was the roleplay by the player and roleplay that followed afterwards. [/QUOTE]
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