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<blockquote data-quote="Charlaquin" data-source="post: 7300342" data-attributes="member: 6779196"><p>...No it’s not?</p><p></p><p></p><p>I don’t necessarily agree that the character should know any better than the player does. If I’m doing my job as DM right, the player and the character should have the same information to work with.</p><p></p><p></p><p>Being proficient in persuasion shouldn’t give the character any more information about what argument might convince someone of something. It just makes you better at presenting an argument, so if you make an argument that has both a chance of succeeding and a chance of failing, Persuasion Proficiency will help weight the odds of persuading them in your favor. Reading social cues is a function of Insight, and if the character is proficient in Insight (or simply has a very high Wisdom score), I will give them more information about social cues the princess is giving and what they probably indicate (Insight is another skill I consider largely passive). However, that’s not particularly likely to tell you what argument will convince the princess. It’ll tell you how she’s responding to your attempts, but finding the right argument is largely either a matter of prep work, asking people who know the princess what she responds well to, or trial and error. Just like real conversation. </p><p></p><p></p><p>I disagree. Investigation doesn’t make you better at coming up with ideas for how to look for things, it makes you better and finding things when you do look for them (at least, under the most common interpretation of the Perception/Investigation split; as mentioned earlier, I do run those skills a little differently than most DMs.) If the player says “I look under the rug” and the thing they’re looking for is in the drawer, they’re not going to get a roll because there’s no chance of finding the thing that’s in the drawer by looking under the rug. This is supported by the rules of 5th Edition.</p><p></p><p></p><p>I don’t think the removal of Skills is the logical extension of the DM always calls for the rolls style. In that style, rolls are necessary to resolve uncertain outcomes. With no skills, the only ways to resolve uncertain outcomes would be pure random chance or DM fiat, in which case the player really would be restricted from takimg advantage of things the character should be good at.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7300342, member: 6779196"] ...No it’s not? I don’t necessarily agree that the character should know any better than the player does. If I’m doing my job as DM right, the player and the character should have the same information to work with. Being proficient in persuasion shouldn’t give the character any more information about what argument might convince someone of something. It just makes you better at presenting an argument, so if you make an argument that has both a chance of succeeding and a chance of failing, Persuasion Proficiency will help weight the odds of persuading them in your favor. Reading social cues is a function of Insight, and if the character is proficient in Insight (or simply has a very high Wisdom score), I will give them more information about social cues the princess is giving and what they probably indicate (Insight is another skill I consider largely passive). However, that’s not particularly likely to tell you what argument will convince the princess. It’ll tell you how she’s responding to your attempts, but finding the right argument is largely either a matter of prep work, asking people who know the princess what she responds well to, or trial and error. Just like real conversation. I disagree. Investigation doesn’t make you better at coming up with ideas for how to look for things, it makes you better and finding things when you do look for them (at least, under the most common interpretation of the Perception/Investigation split; as mentioned earlier, I do run those skills a little differently than most DMs.) If the player says “I look under the rug” and the thing they’re looking for is in the drawer, they’re not going to get a roll because there’s no chance of finding the thing that’s in the drawer by looking under the rug. This is supported by the rules of 5th Edition. I don’t think the removal of Skills is the logical extension of the DM always calls for the rolls style. In that style, rolls are necessary to resolve uncertain outcomes. With no skills, the only ways to resolve uncertain outcomes would be pure random chance or DM fiat, in which case the player really would be restricted from takimg advantage of things the character should be good at. [/QUOTE]
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