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Players Self-Assigning Rolls
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<blockquote data-quote="Ovinomancer" data-source="post: 7300835" data-attributes="member: 16814"><p>Add me to the list of people interested in what case this works in where I wouldn't also judge that there's uncertainty and call for a roll. If it's important how high you get, then it's important. The goal then is to get high, not jump to the moon. </p><p></p><p></p><p>Sounds like a place where I'd call for a roll.</p><p></p><p>Just because I might say to a player that boldly announced they're jumping to the moon that their attempt, while valiant, fails doesn't mean that when that same player wants to jump across a broken bridge I'm also going to say that they fail. Different circumstances call for different adjudications. This is a point that you seem to continually misconstrue -- you take a stated adjudication from one case and then assume that it also applies to another case. That's wholly incorrect.</p><p></p><p>Well, no, because I have reasonable players and I'm not trying to be a dick. If your argument hinges on the assumption that my players engage in poor goal setting and that I then enforce a zero-tolerance policy on resolution, you're barking up not only the wrong tree, but doing it maliciously. Why would you assume that my players and I are on such different pages and that our only resolution of such an expectation mismatch is for me to screw over their outlandish demands in game?</p><p></p><p></p><p>See, you give yourself the obvious out from your proposed problem, but can't be bothered to assume others aren't as capable of basic human interaction as yourself and your players?</p><p></p><p></p><p>It's not time consuming in my games, either, because we don't have rolls without being asked that then need to be discussed. Player declares action, DM adjudicates and calls for dice, if needed, DM narrates outcome. Simple loop, doesn't take much time at all.</p><p></p><p>So, you assign autosuccess and autofailure where it's narratively appropriate to do so? Huh, why would you think I don't do that also?</p><p></p><p></p><p>Sounds like you had a fun game. I'm happy for you.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7300835, member: 16814"] Add me to the list of people interested in what case this works in where I wouldn't also judge that there's uncertainty and call for a roll. If it's important how high you get, then it's important. The goal then is to get high, not jump to the moon. Sounds like a place where I'd call for a roll. Just because I might say to a player that boldly announced they're jumping to the moon that their attempt, while valiant, fails doesn't mean that when that same player wants to jump across a broken bridge I'm also going to say that they fail. Different circumstances call for different adjudications. This is a point that you seem to continually misconstrue -- you take a stated adjudication from one case and then assume that it also applies to another case. That's wholly incorrect. Well, no, because I have reasonable players and I'm not trying to be a dick. If your argument hinges on the assumption that my players engage in poor goal setting and that I then enforce a zero-tolerance policy on resolution, you're barking up not only the wrong tree, but doing it maliciously. Why would you assume that my players and I are on such different pages and that our only resolution of such an expectation mismatch is for me to screw over their outlandish demands in game? See, you give yourself the obvious out from your proposed problem, but can't be bothered to assume others aren't as capable of basic human interaction as yourself and your players? It's not time consuming in my games, either, because we don't have rolls without being asked that then need to be discussed. Player declares action, DM adjudicates and calls for dice, if needed, DM narrates outcome. Simple loop, doesn't take much time at all. So, you assign autosuccess and autofailure where it's narratively appropriate to do so? Huh, why would you think I don't do that also? Sounds like you had a fun game. I'm happy for you. [/QUOTE]
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