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<blockquote data-quote="5ekyu" data-source="post: 7300875" data-attributes="member: 6919838"><p>of course and it is good to see you clarify that you meant what you said when you said "I think I pointed out way in the beginning of this discussion that these are all distinctions already pointed out by the DMG (pages 236-237). There are three main methods. Two of them have potential drawbacks. I advocate for the one that doesn't."</p><p></p><p>I stand by what i say that it is a certain level of perspective that sees any RPg character -v-task player-n-GM resoultion system as being so bulletproof it has *no* potential drawbacks.</p><p></p><p>As a rule, when debating various games or systems (on either the full game or part of game level) etc i often ask first of others or even describe first in others the flaws in a system or RPG. i find it works well to do so... avoids a lot of nonproductive blah blah.</p><p><strong></strong></p><p><strong>I myself have never ran a system with no potential drawbacks. In fact, knowledge, recognition and admission of the drawbacks and keeping them in mind i feel helps me Gm games or systems or sub-systems better.</strong></p><p></p><p>But thats me... "Hello. My name is 5ekyu and i am a Gm that runs a system which has drawbacks..."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7300875, member: 6919838"] of course and it is good to see you clarify that you meant what you said when you said "I think I pointed out way in the beginning of this discussion that these are all distinctions already pointed out by the DMG (pages 236-237). There are three main methods. Two of them have potential drawbacks. I advocate for the one that doesn't." I stand by what i say that it is a certain level of perspective that sees any RPg character -v-task player-n-GM resoultion system as being so bulletproof it has *no* potential drawbacks. As a rule, when debating various games or systems (on either the full game or part of game level) etc i often ask first of others or even describe first in others the flaws in a system or RPG. i find it works well to do so... avoids a lot of nonproductive blah blah. [B] I myself have never ran a system with no potential drawbacks. In fact, knowledge, recognition and admission of the drawbacks and keeping them in mind i feel helps me Gm games or systems or sub-systems better.[/B] But thats me... "Hello. My name is 5ekyu and i am a Gm that runs a system which has drawbacks..." [/QUOTE]
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