Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7300913" data-attributes="member: 6919838"><p>First partial graph - see above - in a post i made a few moments ago - impossible goal stated 9moon) yet roll can determine important facts even with the goal not being achievable.</p><p></p><p>Second partial graph - Also covered recently - the PHB itself lists a check for jumping unusually long distances.</p><p></p><p>Third graph - first you seem confused here on this part since we are in the (portion you quoted) specifically discussing the case of not only where it was defining impossible goals" but also a case where the moon jump was not brought into play by me, where the responder to my post specifically cited the time it takes up as why to not make the roll for the moon jump. So, while your nice graph about cases that are not impossible defined goals is all good as it stands it seems to not be related in the least to the post and response you attached it too.</p><p></p><p>Fourth graph - I honestly cannot imagine how you missed this but i answered your question about why a roll might be made (or passive checks used) in the section you quoted - there right there. the results of the passive search or active roll would be made to use as a gauge for how much or what each character found during their search thru the graveyard... which maybe be as simple as "the character with the better search covers more ground more thoroughly than the others with lesser skills *or* knows the more likely places to turn up stuff and focuses on those first. </p><p></p><p>Final graph - it was just an in game analog to the graveyard search issue which happened to happen the night before. Ships filled with bodies, no threats, no hidden elements but a lot of ground to go through looking for info and stuff about what happened and where the PCs gathered lots on this and thats as a part of that search. Their character's search-relevant skills will play a serious role in the final decisions on what they found (on the individual character level) even though the scene was mostly back and forth narrative without checks. </p><p></p><p>Now maybe you are seeing this as a case of "but the PCs are moving in a cluster" and so that is part of the confusion? maybe, maybe not, but in my experience it is not uncommon at all for characters to go thru an area in "tactical group mode" until they know its "clear" and then do the more thorough gathering of stuff once the "area is secured." Obviously different from the group search thru lots of stuff during the still undecided action/danger/at-risk phase of the encounter. In still unfolding "danger situations" it is actually quite rare for my guys to thoroughly search bodies and dressers and rooms and yards before the neighboring threats are resolved. those exceptions would include specific needs such as getting a key from a guard or if they know they do not intend to "clear the area" *and* the search is in furtherance to the objective.</p><p></p><p></p><p></p><p>So, in my campaign, examples like the ghost ships are cases where the group is dividing up and searching thru known cleared areas for stuff worth taking - even if nothing is "hidden" they still need to sort or stuff "worth taking" and stuff "not worth taking" in most cases.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7300913, member: 6919838"] First partial graph - see above - in a post i made a few moments ago - impossible goal stated 9moon) yet roll can determine important facts even with the goal not being achievable. Second partial graph - Also covered recently - the PHB itself lists a check for jumping unusually long distances. Third graph - first you seem confused here on this part since we are in the (portion you quoted) specifically discussing the case of not only where it was defining impossible goals" but also a case where the moon jump was not brought into play by me, where the responder to my post specifically cited the time it takes up as why to not make the roll for the moon jump. So, while your nice graph about cases that are not impossible defined goals is all good as it stands it seems to not be related in the least to the post and response you attached it too. Fourth graph - I honestly cannot imagine how you missed this but i answered your question about why a roll might be made (or passive checks used) in the section you quoted - there right there. the results of the passive search or active roll would be made to use as a gauge for how much or what each character found during their search thru the graveyard... which maybe be as simple as "the character with the better search covers more ground more thoroughly than the others with lesser skills *or* knows the more likely places to turn up stuff and focuses on those first. Final graph - it was just an in game analog to the graveyard search issue which happened to happen the night before. Ships filled with bodies, no threats, no hidden elements but a lot of ground to go through looking for info and stuff about what happened and where the PCs gathered lots on this and thats as a part of that search. Their character's search-relevant skills will play a serious role in the final decisions on what they found (on the individual character level) even though the scene was mostly back and forth narrative without checks. Now maybe you are seeing this as a case of "but the PCs are moving in a cluster" and so that is part of the confusion? maybe, maybe not, but in my experience it is not uncommon at all for characters to go thru an area in "tactical group mode" until they know its "clear" and then do the more thorough gathering of stuff once the "area is secured." Obviously different from the group search thru lots of stuff during the still undecided action/danger/at-risk phase of the encounter. In still unfolding "danger situations" it is actually quite rare for my guys to thoroughly search bodies and dressers and rooms and yards before the neighboring threats are resolved. those exceptions would include specific needs such as getting a key from a guard or if they know they do not intend to "clear the area" *and* the search is in furtherance to the objective. So, in my campaign, examples like the ghost ships are cases where the group is dividing up and searching thru known cleared areas for stuff worth taking - even if nothing is "hidden" they still need to sort or stuff "worth taking" and stuff "not worth taking" in most cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
Top