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<blockquote data-quote="redrick" data-source="post: 7300945" data-attributes="member: 6777696"><p>Not describing the exact weight of the table may not have been a mistake. As a DM, I can't give the players all relevant details in one description. I can only hope to identify all potential features of interest. I know that, as play progresses, we will have the opportunity to refine the players' (and often the DM's) understanding of the space.</p><p></p><p>In this example, both the <em>goal</em> and the <em>approach</em> are clearly stated every time. (I will say that picking something up is a goal and approach in of itself, because it is a simple action.) The goal is to move the table towards the door. The approach is by three characters working together to push it across the ground. Both are stated, and, in this way, the DM can quickly adjudicate.</p><p></p><p>---EDITED TO ADD---</p><p></p><p>I'ma gonna nitpick your nitpick of my "it looks like it weighs a ton," because, fun! I mean, what you said is fine, but here's why I'd stick with what I said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I assume that, once I tell the players that the table looks super heavy, they don't need me to tell them it's too heavy to just pick up. I also assume that, once the player learns that the big stone table weighs a ton, they might decide not to bother moving it. I wasn't necessarily expecting the characters to team up and push it across the room. I mean, honestly, why are they trying to move the big stone table anyway? Players man, they do the weirdest stuff.</p></blockquote><p></p>
[QUOTE="redrick, post: 7300945, member: 6777696"] Not describing the exact weight of the table may not have been a mistake. As a DM, I can't give the players all relevant details in one description. I can only hope to identify all potential features of interest. I know that, as play progresses, we will have the opportunity to refine the players' (and often the DM's) understanding of the space. In this example, both the [I]goal[/I] and the [I]approach[/I] are clearly stated every time. (I will say that picking something up is a goal and approach in of itself, because it is a simple action.) The goal is to move the table towards the door. The approach is by three characters working together to push it across the ground. Both are stated, and, in this way, the DM can quickly adjudicate. ---EDITED TO ADD--- I'ma gonna nitpick your nitpick of my "it looks like it weighs a ton," because, fun! I mean, what you said is fine, but here's why I'd stick with what I said. :) I assume that, once I tell the players that the table looks super heavy, they don't need me to tell them it's too heavy to just pick up. I also assume that, once the player learns that the big stone table weighs a ton, they might decide not to bother moving it. I wasn't necessarily expecting the characters to team up and push it across the room. I mean, honestly, why are they trying to move the big stone table anyway? Players man, they do the weirdest stuff. [/QUOTE]
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