Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7300995" data-attributes="member: 6919838"><p>No argument and from my POV filling in those details is often as much caused by player choices and PC actions than from me. As i stated earlier the player's choices and their character's rolls can help guide the details. </p><p></p><p>As i describe in my other response to IIRC another poster, a big part of your table resolution case to me would be whether it was important that this table not be able to be moved (solo) as far as the scene is setup. i would not off-hand respond with "weigh a ton" or any negative result unless there was a compelling reason to do so. otherw sie a check or a success would likely be used and the table would be movable. most "move a table" cases would be an EASY DC, some Moderate if the general descriptions had established such as the decor, but "weighs a ton" to be DC 20 (very hard) or beyond would either be a very specific "for good reason" pre-defined element of the scene (which would make it a mistake IMO) or a clue "i should have been able to move it but" which would make the description being nothing out of the ordinary a plan (and not a mistake.)</p><p></p><p>ASIDE -in my games, in the majority of cases it is the players and their characters who end up creating the need for and nature of additional details in scenes by dint of their players choices for their character's actions and the character's aptitudes. it is rare that i "reward" the intersection of intent, action, aptitude and even luck with "you find nothing" just because i had not seen that as there beforehand.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7300995, member: 6919838"] No argument and from my POV filling in those details is often as much caused by player choices and PC actions than from me. As i stated earlier the player's choices and their character's rolls can help guide the details. As i describe in my other response to IIRC another poster, a big part of your table resolution case to me would be whether it was important that this table not be able to be moved (solo) as far as the scene is setup. i would not off-hand respond with "weigh a ton" or any negative result unless there was a compelling reason to do so. otherw sie a check or a success would likely be used and the table would be movable. most "move a table" cases would be an EASY DC, some Moderate if the general descriptions had established such as the decor, but "weighs a ton" to be DC 20 (very hard) or beyond would either be a very specific "for good reason" pre-defined element of the scene (which would make it a mistake IMO) or a clue "i should have been able to move it but" which would make the description being nothing out of the ordinary a plan (and not a mistake.) ASIDE -in my games, in the majority of cases it is the players and their characters who end up creating the need for and nature of additional details in scenes by dint of their players choices for their character's actions and the character's aptitudes. it is rare that i "reward" the intersection of intent, action, aptitude and even luck with "you find nothing" just because i had not seen that as there beforehand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
Top