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<blockquote data-quote="redrick" data-source="post: 7301012" data-attributes="member: 6777696"><p>Sounds good. Again, yeah, it sounds like you play your game in a manner that is legit. My complaint is simply that you seem to be ascribing all sorts of faults to the way other folks are playing their game, based on isolated situations, mostly because we prefer to have players state their goal and approach before the DM calls for a skill check.</p><p></p><p>I think the mutability of a game world, or the quantum uncertainty of a game world, is also going to vary from adventure to adventure and DM to DM. Personally, I like the world consistent with how I originally intended it, unless maintaining that consistency would lead to something Un-fun at the table. It just makes it easier for me. So, if I've included a bridge that is too weak to support the weight of medium-sized PCs, I won't change that just because a Medium PC walks out onto it. I will give that player the information they need to act in a reasonably intelligent fashion, and allow them to adjust their approach. The exception to this would be when maintaining the world as I imagined it completely closes off an avenue that the Players would like to explore, and I think opening that avenue up would be fun.</p><p></p><p>(So, for instance, in the case of the stone table, the weight of the table is a complication for something the players have decided to do — which is move the table. There isn't any incredibly compelling reason that one character shouldn't be able to move the table, from an overall fiction and gameplay reason, but I decided the table would be big and heavy, so I'm gonna stick with it. By working together, the characters can still move the table, and this presents a different solution than the player might have come up with on their own. On the other hand, if I had decided, without any strong reason, that the table was attached to the ground, and the players wanted to move it so they could climb on top of it (maybe to hang some sort of trap from the ceiling?), I would probably make the change in my mental notes that moving the table is now possible.)</p></blockquote><p></p>
[QUOTE="redrick, post: 7301012, member: 6777696"] Sounds good. Again, yeah, it sounds like you play your game in a manner that is legit. My complaint is simply that you seem to be ascribing all sorts of faults to the way other folks are playing their game, based on isolated situations, mostly because we prefer to have players state their goal and approach before the DM calls for a skill check. I think the mutability of a game world, or the quantum uncertainty of a game world, is also going to vary from adventure to adventure and DM to DM. Personally, I like the world consistent with how I originally intended it, unless maintaining that consistency would lead to something Un-fun at the table. It just makes it easier for me. So, if I've included a bridge that is too weak to support the weight of medium-sized PCs, I won't change that just because a Medium PC walks out onto it. I will give that player the information they need to act in a reasonably intelligent fashion, and allow them to adjust their approach. The exception to this would be when maintaining the world as I imagined it completely closes off an avenue that the Players would like to explore, and I think opening that avenue up would be fun. (So, for instance, in the case of the stone table, the weight of the table is a complication for something the players have decided to do — which is move the table. There isn't any incredibly compelling reason that one character shouldn't be able to move the table, from an overall fiction and gameplay reason, but I decided the table would be big and heavy, so I'm gonna stick with it. By working together, the characters can still move the table, and this presents a different solution than the player might have come up with on their own. On the other hand, if I had decided, without any strong reason, that the table was attached to the ground, and the players wanted to move it so they could climb on top of it (maybe to hang some sort of trap from the ceiling?), I would probably make the change in my mental notes that moving the table is now possible.) [/QUOTE]
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