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<blockquote data-quote="Hriston" data-source="post: 7301186" data-attributes="member: 6787503"><p>I don't think those were examples of characters "using" skills. They were examples of player action declarations that were judged successful by the DM without needing to resort to an ability check.</p><p></p><p></p><p></p><p>The strategy is always applicable. It's just that a particular skill won't necessarily come into play unless the outcome of the declared action is in doubt.</p><p></p><p></p><p></p><p>What I find inadequate about such "cases" is that it's very difficult to separate the adjudication of an action declaration from the particular situation from which it arises, and presenting the full context may take quite a bit of background explanation.</p><p></p><p></p><p></p><p>Some of the posters in this thread have also said they take into account a character's proficiencies when determining whether a given task's outcome is a success, a failure, or indeterminate, but I don't do that when I DM. I judge whether the player's declared action has a certain outcome on its own merits, and if it doesn't, only then does the character's proficiency in a skill have an effect in the form of adding a modifier to the die-roll.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7301186, member: 6787503"] I don't think those were examples of characters "using" skills. They were examples of player action declarations that were judged successful by the DM without needing to resort to an ability check. The strategy is always applicable. It's just that a particular skill won't necessarily come into play unless the outcome of the declared action is in doubt. What I find inadequate about such "cases" is that it's very difficult to separate the adjudication of an action declaration from the particular situation from which it arises, and presenting the full context may take quite a bit of background explanation. Some of the posters in this thread have also said they take into account a character's proficiencies when determining whether a given task's outcome is a success, a failure, or indeterminate, but I don't do that when I DM. I judge whether the player's declared action has a certain outcome on its own merits, and if it doesn't, only then does the character's proficiency in a skill have an effect in the form of adding a modifier to the die-roll. [/QUOTE]
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