Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7301189" data-attributes="member: 29398"><p>Now this is something that annoys me: DMs red-flagging what's important via how they describe things. It's just another form of lead-'em-by-the-nose, really.</p><p></p><p>The relative importance (if any) of moving the table isn't known to the characters when they enter the room, and it's up to them to figure it out. The presence of the table at all might be a 'tell' if surrounding rooms have been completely empty, for example; and if they think to move it and search the floor revealed they might find a secret door leading down to a whole new level. But if they don't think to move it they'll miss that level - so be it.</p><p></p><p>Yeah, I guess I'm not a proponent of the 'rule of yes' when taken to the point that some game systems seem to want. There's no rule saying characters have to succeed at whatever they try, or be compass-pointed at the real clues. Red herrings and false trails are allowed, and if a session or two are spent on following them so what? They're allowed to miss things, they're expected to fail now and then, and - just like real life - sometimes they're going to get frustrated because they can't find what they're looking for. (continued example from upthread: they missed the key in the dresser drawer on level one and now they can't release the captured princess on level 3 without chopping her hands off)</p><p></p><p>As for real-world examples: one of my players has an oak table in his place - two strong people can barely lift it. Were that same table made of stone: good luck.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7301189, member: 29398"] Now this is something that annoys me: DMs red-flagging what's important via how they describe things. It's just another form of lead-'em-by-the-nose, really. The relative importance (if any) of moving the table isn't known to the characters when they enter the room, and it's up to them to figure it out. The presence of the table at all might be a 'tell' if surrounding rooms have been completely empty, for example; and if they think to move it and search the floor revealed they might find a secret door leading down to a whole new level. But if they don't think to move it they'll miss that level - so be it. Yeah, I guess I'm not a proponent of the 'rule of yes' when taken to the point that some game systems seem to want. There's no rule saying characters have to succeed at whatever they try, or be compass-pointed at the real clues. Red herrings and false trails are allowed, and if a session or two are spent on following them so what? They're allowed to miss things, they're expected to fail now and then, and - just like real life - sometimes they're going to get frustrated because they can't find what they're looking for. (continued example from upthread: they missed the key in the dresser drawer on level one and now they can't release the captured princess on level 3 without chopping her hands off) As for real-world examples: one of my players has an oak table in his place - two strong people can barely lift it. Were that same table made of stone: good luck. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
Top