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<blockquote data-quote="5ekyu" data-source="post: 7301779" data-attributes="member: 6919838"><p>Well, i did not mean for mentioning the table's weight to be red flagging. Its more a case of it is unlikely i had even considered the weight unless it was important. if it was important the weight would have been made more obvious just like other elements of the room were. it would not have been glossed over. Being *8important to the scene does not mean it is a clue or a fact that leads somewhere, it can of course but it could also be "too heavy to move to block a door".</p><p></p><p>As for me, i have a stone and iron "table" on my patio that i can move by myself (and i am an old weak curmudgeon), but change that to a completely different type of "table" and its obviously not possible. heck, if the table in my kitchen just changed to stone, i could not move it. </p><p></p><p>But hey, now i am tired just typing about moving tables.</p><p></p><p>EDIT TO FINISH</p><p></p><p>As for RoY, certainly it is not for everyone or for every game and like any any approach can have its drawbacks.</p><p></p><p>But for me, it serves as a good way to step away from ye olde "player must prove success" kind of thinking that sometimes can accompany systems with a significant and heavy die-roll. it also does not have to be married to players succeed at everything. A lot depends on how compelling a Gm needs it to be. if the group weakling (strength penalty) tried to move the "worn stone table" i would feel more compelled to turn it into a check (or even choose to narrate it as a heavier table that gave him no chance) at least, so as to bring the stronger character into the affair - as that helps spotlight that mechanical difference between their characters. One sees their "purchased weakness cost them while the other sees their purchased strength pay off - even if it does not lead to anything more than the moment.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7301779, member: 6919838"] Well, i did not mean for mentioning the table's weight to be red flagging. Its more a case of it is unlikely i had even considered the weight unless it was important. if it was important the weight would have been made more obvious just like other elements of the room were. it would not have been glossed over. Being *8important to the scene does not mean it is a clue or a fact that leads somewhere, it can of course but it could also be "too heavy to move to block a door". As for me, i have a stone and iron "table" on my patio that i can move by myself (and i am an old weak curmudgeon), but change that to a completely different type of "table" and its obviously not possible. heck, if the table in my kitchen just changed to stone, i could not move it. But hey, now i am tired just typing about moving tables. EDIT TO FINISH As for RoY, certainly it is not for everyone or for every game and like any any approach can have its drawbacks. But for me, it serves as a good way to step away from ye olde "player must prove success" kind of thinking that sometimes can accompany systems with a significant and heavy die-roll. it also does not have to be married to players succeed at everything. A lot depends on how compelling a Gm needs it to be. if the group weakling (strength penalty) tried to move the "worn stone table" i would feel more compelled to turn it into a check (or even choose to narrate it as a heavier table that gave him no chance) at least, so as to bring the stronger character into the affair - as that helps spotlight that mechanical difference between their characters. One sees their "purchased weakness cost them while the other sees their purchased strength pay off - even if it does not lead to anything more than the moment. [/QUOTE]
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