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<blockquote data-quote="Tuft" data-source="post: 5578736" data-attributes="member: 60045"><p>As I see it, there are several types of player recruitment. For example:</p><p></p><p>A) You have a specific campaign idea and access to a larger pool of potential players. You pitch the idea to everyone in the pool, and select among those interested.</p><p></p><p>B) You have an existing group of friends, and you want to play a game with that predefined selection of players.</p><p></p><p>C) You have some kind of public drop-in, where whoever shows up gets to play.</p><p></p><p>Etc.</p><p></p><p></p><p>Players you get through method A is probably be much more motivated to follow a specific theme or more narrow genre.</p><p></p><p>When you recruit with methods B and C, you will probably have a much more kitchen-sink approach to your campaign, simply because the players' interests will vary so much more, as well as their disinterests and dislikes. Remember, some of these maybe show up because not doing so will make them feel left out. To draw them in and get them to enjoy the game to the fullest,Instead of just being dutiful, you will have to cater to their interests.</p><p></p><p>Even with A you will probably feel Moltke's "No plan survives contact with the enemy"... ahem, "players". A players drawn from the pool might have feigned interest just to play, or less maliciously, the situation may simply change. "I agreed to play a knight, but when there are three other knights in the campaign, it's not so fun anymore, so I want something different..."</p></blockquote><p></p>
[QUOTE="Tuft, post: 5578736, member: 60045"] As I see it, there are several types of player recruitment. For example: A) You have a specific campaign idea and access to a larger pool of potential players. You pitch the idea to everyone in the pool, and select among those interested. B) You have an existing group of friends, and you want to play a game with that predefined selection of players. C) You have some kind of public drop-in, where whoever shows up gets to play. Etc. Players you get through method A is probably be much more motivated to follow a specific theme or more narrow genre. When you recruit with methods B and C, you will probably have a much more kitchen-sink approach to your campaign, simply because the players' interests will vary so much more, as well as their disinterests and dislikes. Remember, some of these maybe show up because not doing so will make them feel left out. To draw them in and get them to enjoy the game to the fullest,Instead of just being dutiful, you will have to cater to their interests. Even with A you will probably feel Moltke's "No plan survives contact with the enemy"... ahem, "players". A players drawn from the pool might have feigned interest just to play, or less maliciously, the situation may simply change. "I agreed to play a knight, but when there are three other knights in the campaign, it's not so fun anymore, so I want something different..." [/QUOTE]
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