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Players that just don't *get* the genre
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<blockquote data-quote="Rel" data-source="post: 5579657" data-attributes="member: 99"><p>I think that this is one of the places where the GM needs to make sure that he works with the players to keep things moving in such a way that they don't have to feel dumb about the choices they are supposed to make for the genre.</p><p></p><p>I mean if the GM specifically says that he's running a very four color cartoonish style of superhero game where the villain's plan is always this zany scheme to kidnap the Statue of Liberty and stuff like that, where it's very unlikely that civilians ever get killed, then it's ok if the villain escapes and does it again because hey the heroes need something to keep them busy, right? But if the villain is typically committing violent crimes where people are killed then I think it is the GM's responsibility not to make the players feel like a bunch of saps for handing him over to the authorities only to escape time after time. Otherwise I think it is perfectly reasonable for them to be asking themselves, "Is our code of justice costing lives that we could otherwise be saving?"</p><p></p><p>I'm not saying that you can never have a recurring villain in those situations. I'm saying that it's probably best if the villain escapes before the PC's ever capture him in the first place rather than if the villain escapes the authorities while out of the control of the PC's.</p><p></p><p>Then again I've never been much for running superhero games in the first place. But I've played some that were done by GMs who really knew what they were doing and us players always felt like we were supported in our mode of play.</p></blockquote><p></p>
[QUOTE="Rel, post: 5579657, member: 99"] I think that this is one of the places where the GM needs to make sure that he works with the players to keep things moving in such a way that they don't have to feel dumb about the choices they are supposed to make for the genre. I mean if the GM specifically says that he's running a very four color cartoonish style of superhero game where the villain's plan is always this zany scheme to kidnap the Statue of Liberty and stuff like that, where it's very unlikely that civilians ever get killed, then it's ok if the villain escapes and does it again because hey the heroes need something to keep them busy, right? But if the villain is typically committing violent crimes where people are killed then I think it is the GM's responsibility not to make the players feel like a bunch of saps for handing him over to the authorities only to escape time after time. Otherwise I think it is perfectly reasonable for them to be asking themselves, "Is our code of justice costing lives that we could otherwise be saving?" I'm not saying that you can never have a recurring villain in those situations. I'm saying that it's probably best if the villain escapes before the PC's ever capture him in the first place rather than if the villain escapes the authorities while out of the control of the PC's. Then again I've never been much for running superhero games in the first place. But I've played some that were done by GMs who really knew what they were doing and us players always felt like we were supported in our mode of play. [/QUOTE]
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