Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Players, what do you like about railroads?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9372136" data-attributes="member: 6807784"><p>There is this platonic ideal of a D&D game where the players are all hyper-engaged, thinking with all cylinders firing, coming up with creative solutions to problems and forcing the DM to think on their feet to advance the situation. This platonic ideal, while cute, does not track to reality all of the time.</p><p></p><p>Many times, I or others I know who enjoy railroads are showing up to the game after a rough day. Work, school, family, kids, health, etc etc. People are rarely 100% there, and sometimes, they just want to do the obvious thing, enjoy the obvious reward, and move on with their lives. This is where the railroad shines.</p><p></p><p>I don't need some hyper-open experience to enjoy a game. I don't always want my GM to ask me to come up with a hundred different unique solutions for infiltrating the castle. I don't always want to have to wrack my brain figuring out a creative way to skip the looming challenge. Instead, sometimes I just want to do the thing, have the DM tell me what I'm going to have to attempt next, and then do it.</p><p></p><p>In other words, railroads are an easy comfort. With a good DM, railroads don't feel bad. With a good DM, railroads bring a certain relaxation not found in big sandbox games. With a good DM, a railroad can be an interesting and tense affair.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9372136, member: 6807784"] There is this platonic ideal of a D&D game where the players are all hyper-engaged, thinking with all cylinders firing, coming up with creative solutions to problems and forcing the DM to think on their feet to advance the situation. This platonic ideal, while cute, does not track to reality all of the time. Many times, I or others I know who enjoy railroads are showing up to the game after a rough day. Work, school, family, kids, health, etc etc. People are rarely 100% there, and sometimes, they just want to do the obvious thing, enjoy the obvious reward, and move on with their lives. This is where the railroad shines. I don't need some hyper-open experience to enjoy a game. I don't always want my GM to ask me to come up with a hundred different unique solutions for infiltrating the castle. I don't always want to have to wrack my brain figuring out a creative way to skip the looming challenge. Instead, sometimes I just want to do the thing, have the DM tell me what I'm going to have to attempt next, and then do it. In other words, railroads are an easy comfort. With a good DM, railroads don't feel bad. With a good DM, railroads bring a certain relaxation not found in big sandbox games. With a good DM, a railroad can be an interesting and tense affair. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Players, what do you like about railroads?
Top