Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Players, what do you like about railroads?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9372429" data-attributes="member: 4937"><p>I mean, I can't speak for others, but I suspect this turns on what you consider a railroad. I suspect a lot of referees are saying, "I run an adventure that goes from A->B->C and my players willing engage with it. " Because I know a lot of EnWorld posters have expressed the opinion that any linearly constructed adventure with no real choices is a railroad.</p><p></p><p>As a GM I'm all the time constructing elaborate sandboxes for my players to play in. But I've known for 15 years since our first session zero and the questionnaire I sent out that this group by an large prefers a linear adventure with strong signposts to get from A->B->C. They strongly prefer an adventure that has a simple linear plot that they are following along. They don't really prioritize shaping the story or the outcome or choosing the goals. They like sessions that are like movies that they are inside. They make small decisions along the way, but the idea experience is more like playing Half-Life 2 or something for them than Skyrim. </p><p></p><p>It's not what I prefer, but it's what they prefer.</p><p></p><p>But that's not your question. As a player, I enjoy a railroad in limited circumstances provided the railings don't get too obvious especially when I collide into them. An example of a railroad that I really enjoyed was Tomb of Horrors. Aside from a few short meanderings, the entire tomb plays through in a linear fashion. You can't really deviate much. But it's still fun solving the micro puzzles along the way and trying to overcome the challenge of the tomb, and it's more fun to just go along for the ride than it would be to try to subvert the puzzle by going Bellock and digging up the whole hill the tomb is on with an army of laborers. I mean, the later could be fun too, and might be a lot of fun with a GM who loves to improvise and play in a sand box, but missing the fun of going through the module as it is intended the first time would be a real loss.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9372429, member: 4937"] I mean, I can't speak for others, but I suspect this turns on what you consider a railroad. I suspect a lot of referees are saying, "I run an adventure that goes from A->B->C and my players willing engage with it. " Because I know a lot of EnWorld posters have expressed the opinion that any linearly constructed adventure with no real choices is a railroad. As a GM I'm all the time constructing elaborate sandboxes for my players to play in. But I've known for 15 years since our first session zero and the questionnaire I sent out that this group by an large prefers a linear adventure with strong signposts to get from A->B->C. They strongly prefer an adventure that has a simple linear plot that they are following along. They don't really prioritize shaping the story or the outcome or choosing the goals. They like sessions that are like movies that they are inside. They make small decisions along the way, but the idea experience is more like playing Half-Life 2 or something for them than Skyrim. It's not what I prefer, but it's what they prefer. But that's not your question. As a player, I enjoy a railroad in limited circumstances provided the railings don't get too obvious especially when I collide into them. An example of a railroad that I really enjoyed was Tomb of Horrors. Aside from a few short meanderings, the entire tomb plays through in a linear fashion. You can't really deviate much. But it's still fun solving the micro puzzles along the way and trying to overcome the challenge of the tomb, and it's more fun to just go along for the ride than it would be to try to subvert the puzzle by going Bellock and digging up the whole hill the tomb is on with an army of laborers. I mean, the later could be fun too, and might be a lot of fun with a GM who loves to improvise and play in a sand box, but missing the fun of going through the module as it is intended the first time would be a real loss. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Players, what do you like about railroads?
Top