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Players Who Are Too Smart?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3043895" data-attributes="member: 20805"><p>LostSoul, looks like you have some errors as well..</p><p></p><p>1) As you pointed out above, Take 10 would get a total of 20, something an Orc could spot</p><p></p><p>2) Scent would indeed identify that there was a non-Orc.. this is a highly sensitive ability that is used to track people..</p><p></p><p>3) Yup.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4) Okay, your saying that 300 Orcs are going to be packed one in like sardines around a bonfire for warmth? Some issues with that. Remember, this isn't the article's authors scenario, its one mailed in to AskWOTC...</p><p></p><p>5) And Bluff checks are standard actions, altho it really doesn't matter. A large explosion just toasted 150 of your war-buddies... do you look in at the blast or find cover and look for the mage who cast the spell? So your Psion takes out half the bad guys, then has to pretend to be dead for a fair bit of the fight.</p><p></p><p>6) Gots to love Psionics... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>7) Yup </p><p></p><p></p><p></p><p>I got the feeling it was "Smart player increase the challange, and challenge is good. DM's should know and use the relevant rules."</p><p>The particular scenario, with 300 orcs around a campfire, is a bit oddball. IMC this would be a tactic that could take out a small portion of the war band, but then the PC's would be facing an irate bunch of Orcs...not because I want to 'smash' the players fun, but because I would play the Orcs as something besides cardboard stand-ups for the PC's to slaughter.</p><p></p><p>{and this isn't even getting into the whole war-band setup, each war-band is 30 to 100 Orcs strong, so this 300 Orc Army is 3 warbands. Of these, about 90 would be 3rd level, 15 would be 5th level, and 9 would be 7th level....one of the leaders would be a Cleric of Grummish and there is bound to be a Witch Doctor in the house.... sneaking into this would be a recipe for disaster..now, sneaking in and playing the bands against each other might work... or might get your skull caved in for your trouble <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />}</p><p></p><p>I have to admit tho, the article reads more like someones post on a message board than an 'authoratative' answer from WOTC.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3043895, member: 20805"] LostSoul, looks like you have some errors as well.. 1) As you pointed out above, Take 10 would get a total of 20, something an Orc could spot 2) Scent would indeed identify that there was a non-Orc.. this is a highly sensitive ability that is used to track people.. 3) Yup.. :) 4) Okay, your saying that 300 Orcs are going to be packed one in like sardines around a bonfire for warmth? Some issues with that. Remember, this isn't the article's authors scenario, its one mailed in to AskWOTC... 5) And Bluff checks are standard actions, altho it really doesn't matter. A large explosion just toasted 150 of your war-buddies... do you look in at the blast or find cover and look for the mage who cast the spell? So your Psion takes out half the bad guys, then has to pretend to be dead for a fair bit of the fight. 6) Gots to love Psionics... :) 7) Yup I got the feeling it was "Smart player increase the challange, and challenge is good. DM's should know and use the relevant rules." The particular scenario, with 300 orcs around a campfire, is a bit oddball. IMC this would be a tactic that could take out a small portion of the war band, but then the PC's would be facing an irate bunch of Orcs...not because I want to 'smash' the players fun, but because I would play the Orcs as something besides cardboard stand-ups for the PC's to slaughter. {and this isn't even getting into the whole war-band setup, each war-band is 30 to 100 Orcs strong, so this 300 Orc Army is 3 warbands. Of these, about 90 would be 3rd level, 15 would be 5th level, and 9 would be 7th level....one of the leaders would be a Cleric of Grummish and there is bound to be a Witch Doctor in the house.... sneaking into this would be a recipe for disaster..now, sneaking in and playing the bands against each other might work... or might get your skull caved in for your trouble :]} I have to admit tho, the article reads more like someones post on a message board than an 'authoratative' answer from WOTC. [/QUOTE]
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