Lanefan
Victoria Rules
Going by the red/blue writing clues it would seem Cooter is one of the foes...but a foe they need to charm and take in to the party, clearly.I love that there's someone named Cooter in or with your party.
Going by the red/blue writing clues it would seem Cooter is one of the foes...but a foe they need to charm and take in to the party, clearly.I love that there's someone named Cooter in or with your party.
Switch to group initiative. It's not like weakening the value of the Dex stat will be bad for game balance overall…
How would this speed things up, since everyone still has to take their turn?
Since I'm one of the people who liked Egon's solution I'll put up my reasoning:Concern there would be that instead of dithering individually they'll all end up dithering together trying to simultaneously plan their collective round and their individual actions.
Going by the red/blue writing clues it would seem Cooter is one of the foes...but a foe they need to charm and take in to the party, clearly.![]()
I love that there's someone named Cooter in or with your party.
Hopefully one of the many offered here helps out. Let us know how it goes!Better to say "having a little play issue and looking for solutions."
Going by the red/blue writing clues it would seem Cooter is one of the foes...but a foe they need to charm and take in to the party, clearly.![]()
That was my assumption. The color coding suggested enemy, but the names suggested NPCs.@Lanefan has nearly got it, though usually the red/blue distinction is PC-controlled versus DM-controlled.
As it turns out, Cooter, Meemaw, and their kids Allura and Pee-Wee along with grandpa Custus were allies of the party that I distributed to the PCs to play, with the caveat that if they could not decide what made sense for them to do based on the NPC descriptions/stat blocks I gave them or if the player just felt overwhelmed in any given round with too much to do then I'd quickly take over their action.
I gave an XP bonus for each of these NPCs kept alive (to the entire party). Custus was ripped in half by a troll while trying to save the some horses from the burning inn. But the rest survived!
RIP Custus.Custus was ripped in half by a troll while trying to save the some horses from the burning inn.
Group initiative works wonders and do not allow for what you seem to be afraid of.Concern there would be that instead of dithering individually they'll all end up dithering together trying to simultaneously plan their collective round and their individual actions.
I'm still not sure what about group initiative means it would move faster than regular initiative.Group initiative works wonders and do not allow for what you seem to be afraid of.
1) Group initiative also goes in order of Dex modifier. Higher dex means you go first in your group's turn.
2) If you do not want to use Dex as a way to determine who goes first. Go from left to right one turn and right to left on the other turn. Put the slowest acting player in the middle and all will be good. (especially at 6 players).
3) Do the same with monster and/or assign them a number for each group. Each group acts as the players' characters do. Higher dex or simply from 1 to last and last to first.
With this, the round takes a lot less time to do.
It doesn't. To some it just seems like it.I'm still not sure what about group initiative means it would move faster than regular initiative.
In this particular case, the faster players can just go while the slower players work through their planning. So theoretically you gain a bit there.I'm still not sure what about group initiative means it would move faster than regular initiative.
We just did videochat, didn’t adopt a VTT as our campaign was about 95% done,That is interesting. I found virtual to speed things up significantly. I mean, once folks learned how to use the interface (some much better than others). The drag and drop compendium character sheets and automated clicking has been super welcome to my experience.
Oh thats a mighty big difference! Not sure how to differentiate this, or if it would even help, but virtual is not going to lead people to this conclusion.We just did videochat, didn’t adopt a VTT as our campaign was about 95% done,
Yeah I should have clarified that this was at the beginning of Covid, back when we thought it would be just a couple weeks of isolation…Oh thats a mighty big difference! Not sure how to differentiate this, or if it would even help, but virtual is not going to lead people to this conclusion.
It removes multiple rolls. Just putting the initiatives in order can be cumbersome and make you lose up to two minutes per rounds (if not more with many different enemies and 6 players) if you roll each rounds. With group initiative one roll per side and it is done.I'm still not sure what about group initiative means it would move faster than regular initiative.
We are using Fantasy grounds. That isn't an issue. Also, 2 minutes at the beginning of a combat that lasts 2 hours isn't really my biggest concern.It removes multiple rolls. Just putting the initiatives in order can be cumbersome and make you lose up to two minutes per rounds (if not more with many different enemies and 6 players) if you roll each rounds. With group initiative one roll per side and it is done.