No no. You had it right the first time.Nifft said:Kill them both. It's important to make an example of problem players before the rest of the herd -- er, group -- gets out of hand.
-- N
True...although...This is over an in-character dispute? Wow, what an over-reaction.
i don't think i've seen anything that extreme, but i have seen friendships become... strained... over games of Diplomacy. and i had another friend who refused to play Diplomacy again because (in his words) he "wanted to remain friends" with us.rounser said:and in reference to games in particular, that I've heard rumours of people breaking up relationships and friendships over games of Diplomacy (betrayal in a game being commensurate with betrayal in the real world apparently).![]()
rounser said:...and in reference to games in particular, that I've heard rumours of people breaking up relationships and friendships over games of Diplomacy (betrayal in a game being commensurate with betrayal in the real world apparently).![]()
Yeah, I'd assume in the case of those rumours that it was just a flashpoint for a relationship that was on shaky ground anyway. The game is a confronting interaction with others that we're not used to, in that there's no dice to blame for bad luck; it forces the situation that someone has to make the decision to betray you, or vice versa, in order to play...in fact, it could probably be quite happily renamed "Betrayal", although I doubt it would sell as well.i don't think i've seen anything that extreme, but i have seen friendships become... strained... over games of Diplomacy. and i had another friend who refused to play Diplomacy again because (in his words) he "wanted to remain friends" with us.
Yes, I think you're right that that's probably the subconcious emotional arithmetic going on. Conjecture on my part, but perhaps people are particularly emotionally touchy about betrayal because the repercussions in real life are often high stakes for someone to bother to betray you (and risk the relationship) in the first place...so we take it quite personally (and perhaps irrationally if it's just a simulation) from people close to us.i think you are right that most people think (at an unconscious level): "he's screwing with me in this context == he'll screw me over in all contexts."
It seems to me that the player who is the subject of this thread is the same - he's obviously taken it personally. If he were able to save face somehow (perhaps a genuine in-character apology from the insulting character) and there were no repeat performance of cursing at fellow PCs, then the problem might all disappear in a puff of smoke...i know i can fall into that thinking easily enough. when i roleplay, my characters are either very much like me in personality or someone whose behavior is more admirable than my own -- more honest, more honorable, more "good" for lack of a better term. people who roleplay to "explore their dark side" or play amoral or immoral characters confuse me, because i have a hard time separating their in-game behavior from themselves.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.