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Playing 4E without miniatures and the battle grid.
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<blockquote data-quote="Tony Vargas" data-source="post: 5317930" data-attributes="member: 996"><p>Throughout the 90s, I ran all my games without benefit of minis or maps. That included 2e AD&D, Storyteller, and Champions!. Champions! has almost the need for a hex map that 4e has for a grid, since it includes detailed movement powers and actions and involuntary movement. Still managed to muddle through, though. You and your players need to be very familiar with the system to get away with it - and your players need to have a high level of trust in you - otherwise, the mapless game will either devolve into arugments, or all the movement-related abilities will turn more or less useless.</p><p></p><p>It helps to describe things in terms of actions and effects instead of distances. "Mayhem is a half-move away from you, Destruction is farther away, but still within the -2 range band of your EB." Oh, I should really use a 4e example:</p><p></p><p>"The Orc Warlord is a double-move away from you, you're only just out of reach of the Orc Soldier and he's trying to get closer." </p><p></p><p>"Crap, can I Thunderwave the Orc Soldier off the balcony?" "No, that's farther than you could push him, but you could force him into the Zone in the center of the room."</p><p></p><p>...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5317930, member: 996"] Throughout the 90s, I ran all my games without benefit of minis or maps. That included 2e AD&D, Storyteller, and Champions!. Champions! has almost the need for a hex map that 4e has for a grid, since it includes detailed movement powers and actions and involuntary movement. Still managed to muddle through, though. You and your players need to be very familiar with the system to get away with it - and your players need to have a high level of trust in you - otherwise, the mapless game will either devolve into arugments, or all the movement-related abilities will turn more or less useless. It helps to describe things in terms of actions and effects instead of distances. "Mayhem is a half-move away from you, Destruction is farther away, but still within the -2 range band of your EB." Oh, I should really use a 4e example: "The Orc Warlord is a double-move away from you, you're only just out of reach of the Orc Soldier and he's trying to get closer." "Crap, can I Thunderwave the Orc Soldier off the balcony?" "No, that's farther than you could push him, but you could force him into the Zone in the center of the room." ... [/QUOTE]
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