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General Tabletop Discussion
D&D Older Editions
Playing 4E without miniatures and the battle grid.
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<blockquote data-quote="Melkor" data-source="post: 5318443" data-attributes="member: 10786"><p>Thanks for the replies folks.</p><p></p><p>To be honest, I have tried twenty or more different fantasy systems over the last 25+ years of gaming, and while there are some that I absolutely love (Rolemaster, MERP, Runequest), none of those games have the 'flavor' of D&D that I like, and I have found that even when my gaming group tries to bring D&D elements (monsters/races/settings) into those other games, they just didn't 'feel' the same to us.</p><p></p><p>I have played every edition of D&D except OD&D, and in doing so, I've found that there are certain things I like about the rules, and certain things I do not enjoy. Most of my gaming group feels the same way, but there are one or two exceptions.</p><p></p><p>We all love the options that the 3rd edition opened up, but felt like things became overly complicated and slowed down. We love that 4E seems to have streamlined a lot of things and introduced some great new ideas.</p><p></p><p>For the most part, we also agree that there seems to be a disconnect when the miniatures and game mat comes out, and that (for us, and I can only speak for us) tactical, grid-based combat "interrupts the flow of the story."</p><p></p><p>That said, we have had some amazingly fun combats using the grid-map and minis over the years, and we would probably keep using them for epic battles. </p><p></p><p>What we do not enjoy is that combat, when it becomes such a tactical exercise, slows the game down to the point where one entire 3 hour session can be taken up by one major combat. In AD&D and 2E, we were able to plow through 4 or 5 combats, and a good deal of story, in the same amount of time.</p><p></p><p>"Then why not go back to AD&D?" You might ask? That's something we do for fun from time to time, but we LIKE the skills systems in 3.5, and even moreso in 4E...and we like the options available during character creation in those systems.</p><p></p><p>So, in summary, I'm really just asking those of you have tried 4E without miniatures to let me know how it went, how you handled it, and what tips you have to pull it off successfully. </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Melkor, post: 5318443, member: 10786"] Thanks for the replies folks. To be honest, I have tried twenty or more different fantasy systems over the last 25+ years of gaming, and while there are some that I absolutely love (Rolemaster, MERP, Runequest), none of those games have the 'flavor' of D&D that I like, and I have found that even when my gaming group tries to bring D&D elements (monsters/races/settings) into those other games, they just didn't 'feel' the same to us. I have played every edition of D&D except OD&D, and in doing so, I've found that there are certain things I like about the rules, and certain things I do not enjoy. Most of my gaming group feels the same way, but there are one or two exceptions. We all love the options that the 3rd edition opened up, but felt like things became overly complicated and slowed down. We love that 4E seems to have streamlined a lot of things and introduced some great new ideas. For the most part, we also agree that there seems to be a disconnect when the miniatures and game mat comes out, and that (for us, and I can only speak for us) tactical, grid-based combat "interrupts the flow of the story." That said, we have had some amazingly fun combats using the grid-map and minis over the years, and we would probably keep using them for epic battles. What we do not enjoy is that combat, when it becomes such a tactical exercise, slows the game down to the point where one entire 3 hour session can be taken up by one major combat. In AD&D and 2E, we were able to plow through 4 or 5 combats, and a good deal of story, in the same amount of time. "Then why not go back to AD&D?" You might ask? That's something we do for fun from time to time, but we LIKE the skills systems in 3.5, and even moreso in 4E...and we like the options available during character creation in those systems. So, in summary, I'm really just asking those of you have tried 4E without miniatures to let me know how it went, how you handled it, and what tips you have to pull it off successfully. Thanks! [/QUOTE]
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